HLSL: Fix binary-expression associativity and termination issue.
This commit is contained in:
parent
fea226ba43
commit
64076ed7e9
8 changed files with 243 additions and 180 deletions
|
|
@ -12,11 +12,36 @@ gl_FragCoord origin is upper left
|
|||
0:8 Branch: Return with expression
|
||||
0:8 add (temp 4-component vector of float)
|
||||
0:8 add (temp 4-component vector of float)
|
||||
0:8 'a1' (in 4-component vector of float)
|
||||
0:8 component-wise multiply (temp 4-component vector of float)
|
||||
0:8 'a2' (in 4-component vector of float)
|
||||
0:8 add (temp 4-component vector of float)
|
||||
0:8 'a1' (in 4-component vector of float)
|
||||
0:8 component-wise multiply (temp 4-component vector of float)
|
||||
0:8 'a2' (in 4-component vector of float)
|
||||
0:8 'a3' (in 4-component vector of float)
|
||||
0:8 'a4' (in 4-component vector of float)
|
||||
0:? Construct vec4 (temp 4-component vector of float)
|
||||
0:8 component-wise multiply (temp 3-component vector of float)
|
||||
0:8 vector swizzle (temp 3-component vector of float)
|
||||
0:8 'a1' (in 4-component vector of float)
|
||||
0:8 Sequence
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 vector swizzle (temp 3-component vector of float)
|
||||
0:8 'a2' (in 4-component vector of float)
|
||||
0:8 Sequence
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 direct index (temp float)
|
||||
0:8 'a3' (in 4-component vector of float)
|
||||
0:8 'a4' (in 4-component vector of float)
|
||||
0:8 Constant:
|
||||
0:8 3 (const int)
|
||||
0:? Linker Objects
|
||||
|
||||
|
||||
|
|
@ -36,16 +61,41 @@ gl_FragCoord origin is upper left
|
|||
0:8 Branch: Return with expression
|
||||
0:8 add (temp 4-component vector of float)
|
||||
0:8 add (temp 4-component vector of float)
|
||||
0:8 'a1' (in 4-component vector of float)
|
||||
0:8 component-wise multiply (temp 4-component vector of float)
|
||||
0:8 'a2' (in 4-component vector of float)
|
||||
0:8 add (temp 4-component vector of float)
|
||||
0:8 'a1' (in 4-component vector of float)
|
||||
0:8 component-wise multiply (temp 4-component vector of float)
|
||||
0:8 'a2' (in 4-component vector of float)
|
||||
0:8 'a3' (in 4-component vector of float)
|
||||
0:8 'a4' (in 4-component vector of float)
|
||||
0:? Construct vec4 (temp 4-component vector of float)
|
||||
0:8 component-wise multiply (temp 3-component vector of float)
|
||||
0:8 vector swizzle (temp 3-component vector of float)
|
||||
0:8 'a1' (in 4-component vector of float)
|
||||
0:8 Sequence
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 vector swizzle (temp 3-component vector of float)
|
||||
0:8 'a2' (in 4-component vector of float)
|
||||
0:8 Sequence
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 direct index (temp float)
|
||||
0:8 'a3' (in 4-component vector of float)
|
||||
0:8 'a4' (in 4-component vector of float)
|
||||
0:8 Constant:
|
||||
0:8 3 (const int)
|
||||
0:? Linker Objects
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 21
|
||||
// Id's are bound by 37
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
|
|
@ -67,6 +117,10 @@ gl_FragCoord origin is upper left
|
|||
11(a2): 8(ptr) Variable Input
|
||||
13(a3): 8(ptr) Variable Input
|
||||
17(a4): 8(ptr) Variable Input
|
||||
20: TypeVector 6(float) 3
|
||||
26: TypeInt 32 0
|
||||
27: 26(int) Constant 3
|
||||
28: TypePointer Input 6(float)
|
||||
4(PixelShaderFunction): 2 Function None 3
|
||||
5: Label
|
||||
10: 7(fvec4) Load 9(a1)
|
||||
|
|
@ -76,5 +130,17 @@ gl_FragCoord origin is upper left
|
|||
16: 7(fvec4) FAdd 10 15
|
||||
18: 7(fvec4) Load 17(a4)
|
||||
19: 7(fvec4) FAdd 16 18
|
||||
ReturnValue 19
|
||||
21: 7(fvec4) Load 9(a1)
|
||||
22: 20(fvec3) VectorShuffle 21 21 0 1 2
|
||||
23: 7(fvec4) Load 11(a2)
|
||||
24: 20(fvec3) VectorShuffle 23 23 0 1 2
|
||||
25: 20(fvec3) FMul 22 24
|
||||
29: 28(ptr) AccessChain 13(a3) 27
|
||||
30: 6(float) Load 29
|
||||
31: 6(float) CompositeExtract 25 0
|
||||
32: 6(float) CompositeExtract 25 1
|
||||
33: 6(float) CompositeExtract 25 2
|
||||
34: 7(fvec4) CompositeConstruct 31 32 33 30
|
||||
35: 7(fvec4) FAdd 19 34
|
||||
ReturnValue 35
|
||||
FunctionEnd
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue