HLSL: Fix binary-expression associativity and termination issue.
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fea226ba43
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64076ed7e9
8 changed files with 243 additions and 180 deletions
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@ -10,20 +10,20 @@ gl_FragCoord origin is upper left
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0:21 add (temp 4-component vector of float)
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0:21 add (temp 4-component vector of float)
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0:21 add (temp 4-component vector of float)
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0:21 'input' (in 4-component vector of float)
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0:21 v1: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
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0:21 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
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0:21 Constant:
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0:21 0 (const uint)
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0:21 add (temp 4-component vector of float)
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0:21 add (temp 4-component vector of float)
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0:21 'input' (in 4-component vector of float)
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0:21 v1: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
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0:21 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
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0:21 Constant:
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0:21 0 (const uint)
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0:21 v2: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
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0:21 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
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0:21 Constant:
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0:21 0 (const uint)
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0:21 v3: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
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0:21 'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 ) uniform int i3})
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0:21 Constant:
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0:21 0 (const uint)
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0:21 v3: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
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0:21 'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 ) uniform int i3})
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0:21 Constant:
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0:21 0 (const uint)
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0:21 v4: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
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0:21 'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v4, layout(column_major std430 ) buffer int i4})
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0:21 Constant:
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@ -49,20 +49,20 @@ gl_FragCoord origin is upper left
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0:21 add (temp 4-component vector of float)
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0:21 add (temp 4-component vector of float)
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0:21 add (temp 4-component vector of float)
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0:21 'input' (in 4-component vector of float)
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0:21 v1: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
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0:21 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
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0:21 Constant:
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0:21 0 (const uint)
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0:21 add (temp 4-component vector of float)
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0:21 add (temp 4-component vector of float)
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0:21 'input' (in 4-component vector of float)
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0:21 v1: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
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0:21 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
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0:21 Constant:
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0:21 0 (const uint)
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0:21 v2: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
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0:21 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
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0:21 Constant:
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0:21 0 (const uint)
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0:21 v3: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
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0:21 'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 ) uniform int i3})
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0:21 Constant:
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0:21 0 (const uint)
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0:21 v3: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
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0:21 'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 ) uniform int i3})
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0:21 Constant:
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0:21 0 (const uint)
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0:21 v4: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
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0:21 'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v4, layout(column_major std430 ) buffer int i4})
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0:21 Constant:
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@ -91,10 +91,10 @@ gl_FragCoord origin is upper left
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Name 20 ""
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MemberName 20 0 "v2"
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Name 22 ""
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Name 25 ""
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MemberName 25 0 "v3"
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MemberName 25 1 "i3"
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Name 27 ""
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Name 26 ""
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MemberName 26 0 "v3"
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MemberName 26 1 "i3"
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Name 28 ""
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Name 32 ""
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MemberName 32 0 "v4"
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MemberName 32 1 "i4"
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@ -105,10 +105,10 @@ gl_FragCoord origin is upper left
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MemberDecorate 20 0 Offset 0
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Decorate 20 BufferBlock
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Decorate 22 DescriptorSet 0
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MemberDecorate 25 0 Offset 0
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MemberDecorate 25 1 Offset 16
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Decorate 25 Block
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Decorate 27 DescriptorSet 0
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MemberDecorate 26 0 Offset 0
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MemberDecorate 26 1 Offset 16
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Decorate 26 Block
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Decorate 28 DescriptorSet 0
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MemberDecorate 32 0 Offset 0
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MemberDecorate 32 1 Offset 16
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Decorate 32 BufferBlock
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@ -128,9 +128,9 @@ gl_FragCoord origin is upper left
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20: TypeStruct 7(fvec4)
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21: TypePointer Uniform 20(struct)
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22: 21(ptr) Variable Uniform
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25: TypeStruct 7(fvec4) 14(int)
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26: TypePointer Uniform 25(struct)
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27: 26(ptr) Variable Uniform
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26: TypeStruct 7(fvec4) 14(int)
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27: TypePointer Uniform 26(struct)
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28: 27(ptr) Variable Uniform
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32: TypeStruct 7(fvec4) 14(int)
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33: TypePointer Uniform 32(struct)
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34: 33(ptr) Variable Uniform
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@ -142,10 +142,10 @@ gl_FragCoord origin is upper left
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19: 7(fvec4) FAdd 10 18
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23: 16(ptr) AccessChain 22 15
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24: 7(fvec4) Load 23
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28: 16(ptr) AccessChain 27 15
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29: 7(fvec4) Load 28
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30: 7(fvec4) FAdd 24 29
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31: 7(fvec4) FAdd 19 30
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25: 7(fvec4) FAdd 19 24
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29: 16(ptr) AccessChain 28 15
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30: 7(fvec4) Load 29
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31: 7(fvec4) FAdd 25 30
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35: 16(ptr) AccessChain 34 15
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36: 7(fvec4) Load 35
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37: 7(fvec4) FAdd 31 36
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