Front-end: Fix: Cubemap arrays only use 3-component coord when accessed as an image.

4 components are needed when used a texture, but not an image, which multiplies
layers and faces into the same coordinate.  This fixes it from using 4 everywhere,
to only using 4 for textures and 3 for images.
This commit is contained in:
John Kessenich 2015-10-01 12:40:48 -06:00
parent 3cd0024ea8
commit 6373574b13
6 changed files with 940 additions and 833 deletions

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