HLSL: Flesh out misc. declaration grammar: semantics/registers/annotations/precise/etc.
Details within these bear even more fleshing out, but would like to have that driven by actual need.
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10 changed files with 273 additions and 80 deletions
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@ -9,16 +9,20 @@ gl_FragCoord origin is upper left
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0:? 0.500000
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0:? 0.000000
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0:? 1.000000
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0:7 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
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0:4 Function Parameters:
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0:4 'input' (temp 4-component vector of float)
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0:12 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
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0:9 Function Parameters:
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0:9 'input' (temp 4-component vector of float)
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0:? Sequence
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0:5 Branch: Return with expression
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0:5 component-wise multiply (temp 4-component vector of float)
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0:5 'input' (temp 4-component vector of float)
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0:5 'AmbientColor' (temp 4-component vector of float)
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0:10 Branch: Return with expression
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0:10 component-wise multiply (temp 4-component vector of float)
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0:10 'input' (temp 4-component vector of float)
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0:10 'AmbientColor' (temp 4-component vector of float)
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0:? Linker Objects
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0:? 'AmbientColor' (temp 4-component vector of float)
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0:? 'ff1' (temp bool Face)
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0:? 'ff2' (temp 4-component vector of float)
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0:? 'ff3' (temp 4-component vector of float)
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0:? 'ff4' (temp 4-component vector of float FragCoord)
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Linked fragment stage:
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@ -34,20 +38,24 @@ gl_FragCoord origin is upper left
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0:? 0.500000
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0:? 0.000000
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0:? 1.000000
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0:7 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
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0:4 Function Parameters:
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0:4 'input' (temp 4-component vector of float)
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0:12 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
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0:9 Function Parameters:
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0:9 'input' (temp 4-component vector of float)
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0:? Sequence
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0:5 Branch: Return with expression
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0:5 component-wise multiply (temp 4-component vector of float)
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0:5 'input' (temp 4-component vector of float)
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0:5 'AmbientColor' (temp 4-component vector of float)
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0:10 Branch: Return with expression
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0:10 component-wise multiply (temp 4-component vector of float)
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0:10 'input' (temp 4-component vector of float)
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0:10 'AmbientColor' (temp 4-component vector of float)
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0:? Linker Objects
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0:? 'AmbientColor' (temp 4-component vector of float)
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0:? 'ff1' (temp bool Face)
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0:? 'ff2' (temp 4-component vector of float)
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0:? 'ff3' (temp 4-component vector of float)
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0:? 'ff4' (temp 4-component vector of float FragCoord)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 19
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// Id's are bound by 25
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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@ -59,12 +67,20 @@ gl_FragCoord origin is upper left
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Name 11 "ShaderFunction(vf4;"
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Name 10 "input"
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Name 14 "AmbientColor"
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Name 21 "ff1"
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Name 22 "ff2"
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Name 23 "ff3"
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Name 24 "ff4"
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Decorate 21(ff1) BuiltIn FrontFacing
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Decorate 24(ff4) BuiltIn FragCoord
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypeFunction 7(fvec4) 8(ptr)
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19: TypeBool
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20: TypePointer Function 19(bool)
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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FunctionEnd
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@ -72,6 +88,10 @@ gl_FragCoord origin is upper left
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10(input): 8(ptr) FunctionParameter
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12: Label
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14(AmbientColor): 8(ptr) Variable Function
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21(ff1): 20(ptr) Variable Function
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22(ff2): 8(ptr) Variable Function
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23(ff3): 8(ptr) Variable Function
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24(ff4): 8(ptr) Variable Function
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13: 7(fvec4) Load 10(input)
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15: 7(fvec4) Load 14(AmbientColor)
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16: 7(fvec4) FMul 13 15
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