Tessellation partial implementation (not ready for use yet), including:
- the built-in constants - built-in variable declarations, some dependent on gl_MaxPatchVertices - layout qualifier for vertices (shared with geometry shader max_vertices) - layout qualifiers for vertex spacing, vertex order, point mode, and primitive type - link semantics for layout qualifiers Still TBD: - patch qualifier and arrayed input handling - sizing of gl_out[] - additional semantic checking - supporting the extension on version 150 git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24468 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
parent
2fcc9ff1d2
commit
623833fabc
28 changed files with 831 additions and 342 deletions
|
|
@ -85,6 +85,7 @@ const char* const GL_ARB_shading_language_420pack = "GL_ARB_shading_language_420
|
|||
const char* const GL_ARB_texture_gather = "GL_ARB_texture_gather";
|
||||
const char* const GL_ARB_gpu_shader5 = "GL_ARB_gpu_shader5";
|
||||
const char* const GL_ARB_separate_shader_objects = "GL_ARB_separate_shader_objects";
|
||||
const char* const GL_ARB_tessellation_shader = "GL_ARB_tessellation_shader"; // TODO: tessellation: make this extension work on version 150 and above shaders
|
||||
|
||||
} // end namespace glslang
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue