Tessellation partial implementation (not ready for use yet), including:

- the built-in constants
 - built-in variable declarations, some dependent on gl_MaxPatchVertices
 - layout qualifier for vertices (shared with geometry shader max_vertices)
 - layout qualifiers for vertex spacing, vertex order, point mode, and primitive type
 - link semantics for layout qualifiers

Still TBD:
 - patch qualifier and arrayed input handling
 - sizing of gl_out[]
 - additional semantic checking
 - supporting the extension on version 150

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24468 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-12-11 18:57:40 +00:00
parent 2fcc9ff1d2
commit 623833fabc
28 changed files with 831 additions and 342 deletions

View file

@ -1256,30 +1256,10 @@ void TBuiltIns::initialize(int version, EProfile profile)
//============================================================================
if (version >= 400) {
// TODO: 4.0 tessellation: gl_MaxPatchVertices below needs to move to resources mechanism
stageBuiltins[EShLangTessControl].append(
"const int gl_MaxPatchVertices = 32;"
);
// Note: "in gl_PerVertex {...} gl_in[gl_MaxPatchVertices];" is declared in initialize() below,
// as it depends on the resource sizing of gl_MaxPatchVertices.
stageBuiltins[EShLangTessControl].append(
"in gl_PerVertex {"
"vec4 gl_Position;"
"float gl_PointSize;"
"float gl_ClipDistance[];"
);
if (profile == ECompatibilityProfile)
stageBuiltins[EShLangTessControl].append(
"vec4 gl_ClipVertex;"
"vec4 gl_FrontColor;"
"vec4 gl_BackColor;"
"vec4 gl_FrontSecondaryColor;"
"vec4 gl_BackSecondaryColor;"
"vec4 gl_TexCoord[];"
"float gl_FogFragCoord;"
);
stageBuiltins[EShLangTessControl].append(
"} gl_in[gl_MaxPatchVertices];"
"in int gl_PatchVerticesIn;"
"in int gl_PrimitiveID;"
"in int gl_InvocationID;"
@ -1305,6 +1285,8 @@ void TBuiltIns::initialize(int version, EProfile profile)
"patch out float gl_TessLevelOuter[4];"
"patch out float gl_TessLevelInner[2];"
"\n");
// TODO 4.0 tessellation: do we also need to support the gl_VerticesOut mentioned in the extension specification?
}
//============================================================================
@ -1314,30 +1296,10 @@ void TBuiltIns::initialize(int version, EProfile profile)
//============================================================================
if (version >= 400) {
// TODO: 4.0 tessellation: gl_MaxPatchVertices below needs to move to resources mechanism
stageBuiltins[EShLangTessEvaluation].append(
"const int gl_MaxPatchVertices = 32;"
);
// Note: "in gl_PerVertex {...} gl_in[gl_MaxPatchVertices];" is declared in initialize() below,
// as it depends on the resource sizing of gl_MaxPatchVertices.
stageBuiltins[EShLangTessEvaluation].append(
"in gl_PerVertex {"
"vec4 gl_Position;"
"float gl_PointSize;"
"float gl_ClipDistance[];"
);
if (version >= 400 && profile == ECompatibilityProfile)
stageBuiltins[EShLangTessEvaluation].append(
"vec4 gl_ClipVertex;"
"vec4 gl_FrontColor;"
"vec4 gl_BackColor;"
"vec4 gl_FrontSecondaryColor;"
"vec4 gl_BackSecondaryColor;"
"vec4 gl_TexCoord[];"
"float gl_FogFragCoord;"
);
stageBuiltins[EShLangTessEvaluation].append(
"} gl_in[gl_MaxPatchVertices];"
"in int gl_PatchVerticesIn;"
"in int gl_PrimitiveID;"
"in vec3 gl_TessCoord;"
@ -1858,266 +1820,302 @@ void TBuiltIns::addGatherFunctions(TSampler sampler, TString& typeName, int vers
//
// Add context-dependent built-in functions and variables that are present
// for the given version and profile. Share common ones across stages, otherwise
// make stage-specific entries.
// for the given version and profile. All the results are put into just the
// commonBuiltins, because it is called for just a specific stage. So,
// add stage-specific entries to the commonBuiltins, and only if that stage
// was requested.
//
void TBuiltIns::initialize(const TBuiltInResource &resources, int version, EProfile profile, EShLanguage language)
{
//
// Initialize the context-dependent (resource-dependent) built-in strings for parsing.
//
{
//============================================================================
//
// Standard Uniforms
//
//============================================================================
TString& s = commonBuiltins;
const int maxSize = 80;
char builtInConstant[maxSize];
//============================================================================
//
// Standard Uniforms
//
//============================================================================
//
// Build string of implementation dependent constants.
//
TString& s = commonBuiltins;
const int maxSize = 80;
char builtInConstant[maxSize];
if (profile == EEsProfile) {
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxVertexAttribs = %d;", resources.maxVertexAttribs);
//
// Build string of implementation dependent constants.
//
if (profile == EEsProfile) {
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxVertexAttribs = %d;", resources.maxVertexAttribs);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxVertexUniformVectors = %d;", resources.maxVertexUniformVectors);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxVertexTextureImageUnits = %d;", resources.maxVertexTextureImageUnits);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxCombinedTextureImageUnits = %d;", resources.maxCombinedTextureImageUnits);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxTextureImageUnits = %d;", resources.maxTextureImageUnits);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxFragmentUniformVectors = %d;", resources.maxFragmentUniformVectors);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxDrawBuffers = %d;", resources.maxDrawBuffers);
s.append(builtInConstant);
if (version == 100) {
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxVaryingVectors = %d;", resources.maxVaryingVectors);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxVertexUniformVectors = %d;", resources.maxVertexUniformVectors);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxVertexTextureImageUnits = %d;", resources.maxVertexTextureImageUnits);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxCombinedTextureImageUnits = %d;", resources.maxCombinedTextureImageUnits);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxTextureImageUnits = %d;", resources.maxTextureImageUnits);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxFragmentUniformVectors = %d;", resources.maxFragmentUniformVectors);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxDrawBuffers = %d;", resources.maxDrawBuffers);
s.append(builtInConstant);
if (version == 100) {
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxVaryingVectors = %d;", resources.maxVaryingVectors);
s.append(builtInConstant);
} else {
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxVertexOutputVectors = %d;", resources.maxVertexOutputVectors);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxFragmentInputVectors = %d;", resources.maxFragmentInputVectors);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const mediump int gl_MinProgramTexelOffset = %d;", resources.minProgramTexelOffset);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxProgramTexelOffset = %d;", resources.maxProgramTexelOffset);
s.append(builtInConstant);
}
} else {
snprintf(builtInConstant, maxSize, "const int gl_MaxVertexAttribs = %d;", resources.maxVertexAttribs);
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxVertexOutputVectors = %d;", resources.maxVertexOutputVectors);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxVertexTextureImageUnits = %d;", resources.maxVertexTextureImageUnits);
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxFragmentInputVectors = %d;", resources.maxFragmentInputVectors);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxCombinedTextureImageUnits = %d;", resources.maxCombinedTextureImageUnits);
snprintf(builtInConstant, maxSize, "const mediump int gl_MinProgramTexelOffset = %d;", resources.minProgramTexelOffset);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTextureImageUnits = %d;", resources.maxTextureImageUnits);
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxProgramTexelOffset = %d;", resources.maxProgramTexelOffset);
s.append(builtInConstant);
}
} else {
snprintf(builtInConstant, maxSize, "const int gl_MaxVertexAttribs = %d;", resources.maxVertexAttribs);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxVertexTextureImageUnits = %d;", resources.maxVertexTextureImageUnits);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxCombinedTextureImageUnits = %d;", resources.maxCombinedTextureImageUnits);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTextureImageUnits = %d;", resources.maxTextureImageUnits);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxDrawBuffers = %d;", resources.maxDrawBuffers);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxLights = %d;", resources.maxLights);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxClipPlanes = %d;", resources.maxClipPlanes);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTextureUnits = %d;", resources.maxTextureUnits);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTextureCoords = %d;", resources.maxTextureCoords);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxVertexUniformComponents = %d;", resources.maxVertexUniformComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxVaryingFloats = %d;", resources.maxVaryingFloats);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxFragmentUniformComponents = %d;", resources.maxFragmentUniformComponents);
s.append(builtInConstant);
if (IncludeLegacy(version, profile)) {
//
// OpenGL'uniform' state. Page numbers are in reference to version
// 1.4 of the OpenGL specification.
//
//
// Matrix state. p. 31, 32, 37, 39, 40.
//
s.append("uniform mat4 gl_TextureMatrix[gl_MaxTextureCoords];"
//
// Derived matrix state that provides inverse and transposed versions
// of the matrices above.
//
"uniform mat4 gl_TextureMatrixInverse[gl_MaxTextureCoords];"
"uniform mat4 gl_TextureMatrixTranspose[gl_MaxTextureCoords];"
"uniform mat4 gl_TextureMatrixInverseTranspose[gl_MaxTextureCoords];"
//
// Clip planes p. 42.
//
"uniform vec4 gl_ClipPlane[gl_MaxClipPlanes];"
//
// Light State p 50, 53, 55.
//
"uniform gl_LightSourceParameters gl_LightSource[gl_MaxLights];"
//
// Derived state from products of light.
//
"uniform gl_LightProducts gl_FrontLightProduct[gl_MaxLights];"
"uniform gl_LightProducts gl_BackLightProduct[gl_MaxLights];"
//
// Texture Environment and Generation, p. 152, p. 40-42.
//
"uniform vec4 gl_TextureEnvColor[gl_MaxTextureImageUnits];"
"uniform vec4 gl_EyePlaneS[gl_MaxTextureCoords];"
"uniform vec4 gl_EyePlaneT[gl_MaxTextureCoords];"
"uniform vec4 gl_EyePlaneR[gl_MaxTextureCoords];"
"uniform vec4 gl_EyePlaneQ[gl_MaxTextureCoords];"
"uniform vec4 gl_ObjectPlaneS[gl_MaxTextureCoords];"
"uniform vec4 gl_ObjectPlaneT[gl_MaxTextureCoords];"
"uniform vec4 gl_ObjectPlaneR[gl_MaxTextureCoords];"
"uniform vec4 gl_ObjectPlaneQ[gl_MaxTextureCoords];");
}
if (version >= 130) {
snprintf(builtInConstant, maxSize, "const int gl_MaxClipDistances = %d;", resources.maxClipDistances);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxVaryingComponents = %d;", resources.maxVaryingComponents);
s.append(builtInConstant);
}
// geometry
if (version >= 150) {
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryInputComponents = %d;", resources.maxGeometryInputComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryOutputComponents = %d;", resources.maxGeometryOutputComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryOutputVertices = %d;", resources.maxGeometryOutputVertices);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryTotalOutputComponents = %d;", resources.maxGeometryTotalOutputComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryUniformComponents = %d;", resources.maxGeometryUniformComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryVaryingComponents = %d;", resources.maxGeometryVaryingComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxDrawBuffers = %d;", resources.maxDrawBuffers);
}
if (version >= 150) {
snprintf(builtInConstant, maxSize, "const int gl_MaxVertexOutputComponents = %d;", resources.maxVertexOutputComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxFragmentInputComponents = %d;", resources.maxFragmentInputComponents);
s.append(builtInConstant);
}
// tessellation
if (version >= 400) {
snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlInputComponents = %d;", resources.maxTessControlInputComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlOutputComponents = %d;", resources.maxTessControlOutputComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlTextureImageUnits = %d;", resources.maxTessControlTextureImageUnits);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlUniformComponents = %d;", resources.maxTessControlUniformComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlTotalOutputComponents = %d;", resources.maxTessControlTotalOutputComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationInputComponents = %d;", resources.maxTessEvaluationInputComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationOutputComponents = %d;", resources.maxTessEvaluationOutputComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationTextureImageUnits = %d;", resources.maxTessEvaluationTextureImageUnits);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationUniformComponents = %d;", resources.maxTessEvaluationUniformComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessPatchComponents = %d;", resources.maxTessPatchComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessGenLevel = %d;", resources.maxTessGenLevel);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxPatchVertices = %d;", resources.maxPatchVertices);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxLights = %d;", resources.maxLights);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxClipPlanes = %d;", resources.maxClipPlanes);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTextureUnits = %d;", resources.maxTextureUnits);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTextureCoords = %d;", resources.maxTextureCoords);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxVertexUniformComponents = %d;", resources.maxVertexUniformComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxVaryingFloats = %d;", resources.maxVaryingFloats);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxFragmentUniformComponents = %d;", resources.maxFragmentUniformComponents);
s.append(builtInConstant);
if (IncludeLegacy(version, profile)) {
//
// OpenGL'uniform' state. Page numbers are in reference to version
// 1.4 of the OpenGL specification.
//
//
// Matrix state. p. 31, 32, 37, 39, 40.
//
s.append("uniform mat4 gl_TextureMatrix[gl_MaxTextureCoords];"
//
// Derived matrix state that provides inverse and transposed versions
// of the matrices above.
//
"uniform mat4 gl_TextureMatrixInverse[gl_MaxTextureCoords];"
"uniform mat4 gl_TextureMatrixTranspose[gl_MaxTextureCoords];"
"uniform mat4 gl_TextureMatrixInverseTranspose[gl_MaxTextureCoords];"
//
// Clip planes p. 42.
//
"uniform vec4 gl_ClipPlane[gl_MaxClipPlanes];"
//
// Light State p 50, 53, 55.
//
"uniform gl_LightSourceParameters gl_LightSource[gl_MaxLights];"
//
// Derived state from products of light.
//
"uniform gl_LightProducts gl_FrontLightProduct[gl_MaxLights];"
"uniform gl_LightProducts gl_BackLightProduct[gl_MaxLights];"
//
// Texture Environment and Generation, p. 152, p. 40-42.
//
"uniform vec4 gl_TextureEnvColor[gl_MaxTextureImageUnits];"
"uniform vec4 gl_EyePlaneS[gl_MaxTextureCoords];"
"uniform vec4 gl_EyePlaneT[gl_MaxTextureCoords];"
"uniform vec4 gl_EyePlaneR[gl_MaxTextureCoords];"
"uniform vec4 gl_EyePlaneQ[gl_MaxTextureCoords];"
"uniform vec4 gl_ObjectPlaneS[gl_MaxTextureCoords];"
"uniform vec4 gl_ObjectPlaneT[gl_MaxTextureCoords];"
"uniform vec4 gl_ObjectPlaneR[gl_MaxTextureCoords];"
"uniform vec4 gl_ObjectPlaneQ[gl_MaxTextureCoords];");
}
if (version >= 130) {
snprintf(builtInConstant, maxSize, "const int gl_MaxClipDistances = %d;", resources.maxClipDistances);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxVaryingComponents = %d;", resources.maxVaryingComponents);
s.append(builtInConstant);
}
// geometry
if (version >= 150) {
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryInputComponents = %d;", resources.maxGeometryInputComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryOutputComponents = %d;", resources.maxGeometryOutputComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryOutputVertices = %d;", resources.maxGeometryOutputVertices);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryTotalOutputComponents = %d;", resources.maxGeometryTotalOutputComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryUniformComponents = %d;", resources.maxGeometryUniformComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryVaryingComponents = %d;", resources.maxGeometryVaryingComponents);
s.append(builtInConstant);
}
if (version >= 150) {
snprintf(builtInConstant, maxSize, "const int gl_MaxVertexOutputComponents = %d;", resources.maxVertexOutputComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxFragmentInputComponents = %d;", resources.maxFragmentInputComponents);
s.append(builtInConstant);
}
// tessellation
if (version >= 400) {
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlInputComponents = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlOutputComponents = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlUniformComponents = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlTotalOutputComponents = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationInputComponents = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationOutputComponents = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationUniformComponents = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessPatchComponents = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessGenLevel = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxPatchVertices = %d;", resources.);
}
if (version >= 410) {
snprintf(builtInConstant, maxSize, "const int gl_MaxViewports = %d;", resources.maxViewports);
s.append(builtInConstant);
}
// atomic counters
if (version >= 420) {
//snprintf(builtInConstant, maxSize, "const int gl_MaxVertexAtomicCounters = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlAtomicCounters = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationAtomicCounters = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryAtomicCounters = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxFragmentAtomicCounters = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxCombinedAtomicCounters = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxAtomicCounterBindings = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxVertexAtomicCounterBuffers = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlAtomicCounterBuffers = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationAtomicCounterBuffers = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryAtomicCounterBuffers = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxFragmentAtomicCounterBuffers = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxCombinedAtomicCounterBuffers = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxAtomicCounterBufferSize = %d;", resources.);
}
// images
if (version >= 420) {
//snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryImageUniforms = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryTextureImageUnits = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlImageUniforms = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationImageUniforms = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlTextureImageUnits = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationTextureImageUnits = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxImageUnits = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxCombinedImageUnitsAndFragmentOutputs = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxImageSamples = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxVertexImageUniforms = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxFragmentImageUniforms = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxCombinedImageUniforms = %d;", resources.);
}
// compute
if (version >= 430) {
snprintf(builtInConstant, maxSize, "const ivec3 gl_MaxComputeWorkGroupCount = {%d,%d,%d};", resources.maxComputeWorkGroupCountX,
resources.maxComputeWorkGroupCountY,
resources.maxComputeWorkGroupCountZ);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const ivec3 gl_MaxComputeWorkGroupSize = {%d,%d,%d};", resources.maxComputeWorkGroupSizeX,
resources.maxComputeWorkGroupSizeY,
resources.maxComputeWorkGroupSizeZ);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxComputeUniformComponents = %d;", resources.maxComputeUniformComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxComputeTextureImageUnits = %d;", resources.maxComputeTextureImageUnits);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxComputeImageUniforms = %d;", resources.maxComputeImageUniforms);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxComputeAtomicCounters = %d;", resources.maxComputeAtomicCounters);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxComputeAtomicCounterBuffers = %d;", resources.maxComputeAtomicCounterBuffers);
s.append(builtInConstant);
if (language == EShLangTessControl || language == EShLangTessEvaluation) {
s.append(
"in gl_PerVertex {"
"vec4 gl_Position;"
"float gl_PointSize;"
"float gl_ClipDistance[];"
);
if (profile == ECompatibilityProfile)
s.append(
"vec4 gl_ClipVertex;"
"vec4 gl_FrontColor;"
"vec4 gl_BackColor;"
"vec4 gl_FrontSecondaryColor;"
"vec4 gl_BackSecondaryColor;"
"vec4 gl_TexCoord[];"
"float gl_FogFragCoord;"
);
s.append(
"} gl_in[gl_MaxPatchVertices];"
"\n");
}
}
s.append("\n");
if (version >= 410) {
snprintf(builtInConstant, maxSize, "const int gl_MaxViewports = %d;", resources.maxViewports);
s.append(builtInConstant);
}
// atomic counters
if (version >= 420) {
//snprintf(builtInConstant, maxSize, "const int gl_MaxVertexAtomicCounters = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlAtomicCounters = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationAtomicCounters = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryAtomicCounters = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxFragmentAtomicCounters = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxCombinedAtomicCounters = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxAtomicCounterBindings = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxVertexAtomicCounterBuffers = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlAtomicCounterBuffers = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationAtomicCounterBuffers = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryAtomicCounterBuffers = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxFragmentAtomicCounterBuffers = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxCombinedAtomicCounterBuffers = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxAtomicCounterBufferSize = %d;", resources.);
}
// images
if (version >= 420) {
//snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryImageUniforms = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryTextureImageUnits = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlImageUniforms = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationImageUniforms = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxImageUnits = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxCombinedImageUnitsAndFragmentOutputs = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxImageSamples = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxVertexImageUniforms = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxFragmentImageUniforms = %d;", resources.);
//snprintf(builtInConstant, maxSize, "const int gl_MaxCombinedImageUniforms = %d;", resources.);
}
// compute
if (version >= 430) {
snprintf(builtInConstant, maxSize, "const ivec3 gl_MaxComputeWorkGroupCount = {%d,%d,%d};", resources.maxComputeWorkGroupCountX,
resources.maxComputeWorkGroupCountY,
resources.maxComputeWorkGroupCountZ);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const ivec3 gl_MaxComputeWorkGroupSize = {%d,%d,%d};", resources.maxComputeWorkGroupSizeX,
resources.maxComputeWorkGroupSizeY,
resources.maxComputeWorkGroupSizeZ);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxComputeUniformComponents = %d;", resources.maxComputeUniformComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxComputeTextureImageUnits = %d;", resources.maxComputeTextureImageUnits);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxComputeImageUniforms = %d;", resources.maxComputeImageUniforms);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxComputeAtomicCounters = %d;", resources.maxComputeAtomicCounters);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxComputeAtomicCounterBuffers = %d;", resources.maxComputeAtomicCounterBuffers);
s.append(builtInConstant);
}
}
s.append("\n");
}
//