Tessellation partial implementation (not ready for use yet), including:

- the built-in constants
 - built-in variable declarations, some dependent on gl_MaxPatchVertices
 - layout qualifier for vertices (shared with geometry shader max_vertices)
 - layout qualifiers for vertex spacing, vertex order, point mode, and primitive type
 - link semantics for layout qualifiers

Still TBD:
 - patch qualifier and arrayed input handling
 - sizing of gl_out[]
 - additional semantic checking
 - supporting the extension on version 150

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24468 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-12-11 18:57:40 +00:00
parent 2fcc9ff1d2
commit 623833fabc
28 changed files with 831 additions and 342 deletions

View file

@ -127,9 +127,9 @@ ERROR: node is still EOpNull!
0:? '__anon__2' (layout(column_major shared ) uniform block{aooeu})
0:? 'sampb1' (layout(binding=4 ) uniform sampler2D)
0:? 'sampb2' (layout(binding=5 ) uniform 10-element array of sampler2D)
0:? 'sampb3' (layout(binding=32 ) uniform sampler2D)
0:? 'sampb3' (layout(binding=80 ) uniform sampler2D)
0:? 'sampb4' (layout(binding=31 ) uniform sampler2D)
0:? 'sampb5' (layout(binding=31 ) uniform 2-element array of sampler2D)
0:? 'sampb5' (layout(binding=79 ) uniform 2-element array of sampler2D)
0:? '__anon__3' (out block{gl_ClipDistance,})
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)