Semantics: 'invocations' defaults to 1, not 0.

'invocations' was using 0 as the "shader never set" flag and as the
default. Formalize this and explicit set to 1 and link time.
This commit is contained in:
John Kessenich 2015-12-13 10:59:17 -07:00
parent 04bb8a01d6
commit 61d9fb9048
13 changed files with 34 additions and 26 deletions

View file

@ -2,7 +2,7 @@
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
Shader version: 450
invocations = 0
invocations = -1
max_vertices = -1
input primitive = none
output primitive = none
@ -40,7 +40,7 @@ ERROR: Linking geometry stage: At least one shader must specify an output layout
ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)
Shader version: 450
invocations = 0
invocations = 1
max_vertices = -1
input primitive = none
output primitive = none