Constant folding: Correct result type of non-square matrix folding.
This also made the function easier to read by identifying left and right operands more clearly.
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ea0cb2eb11
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5 changed files with 106 additions and 47 deletions
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@ -257,6 +257,19 @@ ERROR: node is still EOpNull!
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0:120 1.000000
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0:120 Constant:
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0:120 3 (const int)
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0:126 Function Definition: foo3( (global void)
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0:126 Function Parameters:
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0:128 Sequence
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0:128 Sequence
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0:128 move second child to first child (temp 3X2 matrix of float)
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0:128 'r32' (temp 3X2 matrix of float)
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0:128 Constant:
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0:128 43.000000
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0:128 64.000000
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0:128 51.000000
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0:128 76.000000
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0:128 59.000000
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0:128 88.000000
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0:? Linker Objects
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0:? 'a' (const int)
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0:? 1 (const int)
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@ -331,6 +344,18 @@ ERROR: node is still EOpNull!
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0:? 4.000000
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0:? 5.000000
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0:? 'a4' (global 2-element array of float)
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0:? 'mm2' (const 2X2 matrix of float)
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:? 'mm32' (const 3X2 matrix of float)
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0:? 10.000000
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0:? 11.000000
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0:? 12.000000
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0:? 13.000000
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0:? 14.000000
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0:? 15.000000
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Linked fragment stage:
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@ -584,6 +609,19 @@ ERROR: node is still EOpNull!
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0:120 1.000000
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0:120 Constant:
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0:120 3 (const int)
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0:126 Function Definition: foo3( (global void)
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0:126 Function Parameters:
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0:128 Sequence
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0:128 Sequence
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0:128 move second child to first child (temp 3X2 matrix of float)
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0:128 'r32' (temp 3X2 matrix of float)
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0:128 Constant:
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0:128 43.000000
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0:128 64.000000
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0:128 51.000000
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0:128 76.000000
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0:128 59.000000
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0:128 88.000000
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0:? Linker Objects
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0:? 'a' (const int)
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0:? 1 (const int)
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@ -658,4 +696,16 @@ ERROR: node is still EOpNull!
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0:? 4.000000
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0:? 5.000000
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0:? 'a4' (global 2-element array of float)
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0:? 'mm2' (const 2X2 matrix of float)
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:? 'mm32' (const 3X2 matrix of float)
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0:? 10.000000
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0:? 11.000000
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0:? 12.000000
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0:? 13.000000
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0:? 14.000000
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0:? 15.000000
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