SPV: Add a switch for favoring non-NaN operands in min, max, and clamp.

This commit is contained in:
John Kessenich 2019-06-17 23:33:09 -06:00
parent d579c0a7d4
commit 605afc7b1b
8 changed files with 1433 additions and 6 deletions

View file

@ -1791,6 +1791,7 @@ void TShader::setUniformLocationBase(int base)
void TShader::setHlslIoMapping(bool hlslIoMap) { intermediate->setHlslIoMapping(hlslIoMap); }
void TShader::setFlattenUniformArrays(bool flatten) { intermediate->setFlattenUniformArrays(flatten); }
void TShader::setNoStorageFormat(bool useUnknownFormat) { intermediate->setNoStorageFormat(useUnknownFormat); }
void TShader::setNanMinMaxClamp(bool useNonNan) { intermediate->setNanMinMaxClamp(useNonNan); }
void TShader::setResourceSetBinding(const std::vector<std::string>& base) { intermediate->setResourceSetBinding(base); }
void TShader::setTextureSamplerTransformMode(EShTextureSamplerTransformMode mode) { intermediate->setTextureSamplerTransformMode(mode); }

View file

@ -266,7 +266,8 @@ public:
needToLegalize(false),
binaryDoubleOutput(false),
usePhysicalStorageBuffer(false),
uniformLocationBase(0)
uniformLocationBase(0),
nanMinMaxClamp(false)
{
localSize[0] = 1;
localSize[1] = 1;
@ -767,6 +768,9 @@ public:
void setUniformLocationBase(int base) { uniformLocationBase = base; }
int getUniformLocationBase() const { return uniformLocationBase; }
void setNanMinMaxClamp(bool setting) { nanMinMaxClamp = setting; }
bool getNanMinMaxClamp() const { return nanMinMaxClamp; }
void setNeedsLegalization() { needToLegalize = true; }
bool needsLegalization() const { return needToLegalize; }
@ -900,6 +904,7 @@ protected:
std::unordered_map<std::string, int> uniformLocationOverrides;
int uniformLocationBase;
bool nanMinMaxClamp; // true if desiring min/max/clamp to favor non-NaN over NaN
private:
void operator=(TIntermediate&); // prevent assignments

View file

@ -435,6 +435,7 @@ public:
void setHlslIoMapping(bool hlslIoMap);
void setFlattenUniformArrays(bool flatten);
void setNoStorageFormat(bool useUnknownFormat);
void setNanMinMaxClamp(bool nanMinMaxClamp);
void setTextureSamplerTransformMode(EShTextureSamplerTransformMode mode);
// For setting up the environment (cleared to nothingness in the constructor).