Clean the implementation of GL_EXT_texture_shadow_lod.

Move the parameter verifictation to a centralized place where all the builtins
are verified for correctness.

Add verification for the new builtins with version and extension check
These builtins are supported on GLSL since version 130 and GLES since
version 300.
This commit is contained in:
Pankaj Mistry 2023-10-02 12:10:11 -07:00 committed by GitHub
parent 3f02132668
commit 5ff0c048b7
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15 changed files with 443 additions and 92 deletions

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#version 450
#extension GL_EXT_texture_shadow_lod : enable
uniform sampler2DArrayShadow s2da;
uniform samplerCubeArrayShadow sca;
uniform samplerCubeShadow sc;
out float c;
in vec4 tc;
void pass() {
c = texture(s2da, tc, 0.0);
c = texture(sca, tc, 0.0, 0.0);
c = textureOffset(s2da, tc, ivec2(0.0), 0.0);
c = textureLod(s2da, tc, 0.0);
c = textureLod(sc, tc, 0.0);
c = textureLod(sca, tc, 0.0, 0.0);
c = textureLodOffset(s2da, tc, 0.0, ivec2(0.0));
}
#extension GL_EXT_texture_shadow_lod : disable
void fail() {
// All these builtins should fail to compile
c = texture(s2da, tc, 0.0);
c = texture(sca, tc, 0.0, 0.0);
c = textureOffset(s2da, tc, ivec2(0.0), 0.0);
c = textureLod(s2da, tc, 0.0);
c = textureLod(sc, tc, 0.0);
c = textureLod(sca, tc, 0.0, 0.0);
c = textureLodOffset(s2da, tc, 0.0, ivec2(0.0));
}