HLSL: Accept basic funtion definitions. (Not yet mapping input/output for entry point.)

This commit is contained in:
John Kessenich 2016-03-13 17:58:25 -06:00
parent 48882ef5a8
commit 5f934b039a
4 changed files with 240 additions and 76 deletions

View file

@ -1,11 +1,7 @@
float4x4 World;
float4x4 View;
float4x4 Projection;
float4 AmbientColor = float4(1, 0.5, 0, 1);
float AmbientIntensity = 0.1;
//float AmbientIntensity = 0.1;
//float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0
//{
// return AmbientColor * AmbientIntensity;
//}
float4 PixelShaderFunction(float4 input) : COLOR0
{
return input /* * AmbientIntensity */ + AmbientColor;
}