HLSL: Fix #1064: Don't include empty structures on OpEntryPoint
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3 changed files with 6 additions and 4 deletions
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@ -56,7 +56,7 @@ gl_FragCoord origin is upper left
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 20 23
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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@ -54,7 +54,7 @@ Shader version: 500
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 20 23
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EntryPoint Vertex 4 "main"
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Source HLSL 500
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Name 4 "main"
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Name 6 "vs_in"
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