Full thread safety working:
- don't use [] for map lookups, it can modify the map - copy up built-in symbols out of shared symbol table levels before modifying them - enforce shallow vs. deep TType copies - combine maxArraySize with the array dimensions vector, encapsulate - remove chaining of array types git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22953 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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17 changed files with 259 additions and 267 deletions
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@ -27,7 +27,8 @@ ERROR: 0:94: 'a' : variables with qualifier 'const' must be initialized
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ERROR: 0:97: 'out' : overloaded functions must have the same parameter qualifiers
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ERROR: 0:99: 'return' : function return is not matching type:
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ERROR: 0:115: 'return' : void function cannot return a value
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ERROR: 29 compilation errors. No code generated.
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ERROR: 0:125: 'gl_TexCoord' : redeclaration of array with size
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ERROR: 30 compilation errors. No code generated.
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ERROR: node is still EOpNull!
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0:21 Function Definition: main( (void)
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@ -265,6 +266,20 @@ ERROR: node is still EOpNull!
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0:115 Sequence
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0:115 Branch: Return with expression
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0:115 Function Call: v1( (void)
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0:118 Function Definition: atest( (void)
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0:118 Function Parameters:
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0:120 Sequence
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0:120 Sequence
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0:120 move second child to first child (4-component vector of float)
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0:120 'v' (4-component vector of float)
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0:120 direct index (smooth in 4-component vector of float)
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0:120 'gl_TexCoord' (smooth in unsized array of 4-component vector of float)
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0:120 1 (const int)
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0:121 add second child into first child (4-component vector of float)
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0:121 'v' (4-component vector of float)
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0:121 direct index (smooth in 4-component vector of float)
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0:121 'gl_TexCoord' (smooth in unsized array of 4-component vector of float)
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0:121 3 (const int)
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0:? Linker Objects
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0:? 'i' (smooth in 4-component vector of float)
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0:? 'o' (out 4-component vector of float)
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