Eliminate flex as the GLSL lexical analyzer, going from two nested lexical analyzers down to one, leaving just the preprocessor's lexical analysis. A new layer replaces it, to translate from the preprocessor's view of tokenization to glslang's view of tokenization.
Also: - change source locations from an int to TSourceLoc (shader number, line number) throughout - various improvements to the preprocessor git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22277 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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35 changed files with 2535 additions and 2515 deletions
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@ -150,7 +150,6 @@ xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="glslang\MachineIndependent\Constant.cpp" />
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<ClCompile Include="glslang\MachineIndependent\gen_glslang.cpp" />
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<ClCompile Include="glslang\MachineIndependent\glslang_tab.cpp" />
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<ClCompile Include="glslang\MachineIndependent\InfoSink.cpp" />
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<ClCompile Include="glslang\MachineIndependent\Initialize.cpp" />
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@ -192,7 +191,6 @@ xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
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<ClInclude Include="glslang\MachineIndependent\RemoveTree.h" />
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<ClInclude Include="glslang\MachineIndependent\localintermediate.h" />
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<ClInclude Include="glslang\MachineIndependent\preprocessor\atom.h" />
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<ClInclude Include="glslang\MachineIndependent\preprocessor\compile.h" />
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<ClInclude Include="glslang\MachineIndependent\preprocessor\cpp.h" />
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<ClInclude Include="glslang\MachineIndependent\preprocessor\memory.h" />
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<ClInclude Include="glslang\MachineIndependent\preprocessor\parser.h" />
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@ -206,6 +204,7 @@ xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
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<ClInclude Include="glslang\Include\ConstantUnion.h" />
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<ClInclude Include="glslang\Include\InfoSink.h" />
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<ClInclude Include="glslang\MachineIndependent\Scan.h" />
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<ClInclude Include="glslang\MachineIndependent\ScanContext.h" />
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<ClInclude Include="glslang\MachineIndependent\Versions.h" />
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<ClInclude Include="OGLCompilersDLL\InitializeDll.h" />
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<ClInclude Include="glslang\Include\InitializeGlobals.h" />
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@ -238,23 +237,6 @@ cd %(RootDir)%(Directory)
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)%(Filename)_tab.cpp;%(Outputs)</Outputs>
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</CustomBuild>
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</ItemGroup>
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<ItemGroup>
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<CustomBuild Include="glslang\MachineIndependent\glslang.l">
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<FileType>Document</FileType>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd %(RootDir)%(Directory)
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%(RootDir)%(Directory)..\..\tools\flex.exe glslang.l
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</Command>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Executing flex on glslang.l</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)gen_glslang.cpp</Outputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)glslang_tab.cpp.h</AdditionalInputs>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd %(RootDir)%(Directory)
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%(RootDir)%(Directory)..\..\tools\flex.exe glslang.l
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</Command>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Executing flex on glslang.l</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)gen_glslang.cpp</Outputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)glslang_tab.cpp.h</AdditionalInputs>
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</CustomBuild>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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