Eliminate flex as the GLSL lexical analyzer, going from two nested lexical analyzers down to one, leaving just the preprocessor's lexical analysis. A new layer replaces it, to translate from the preprocessor's view of tokenization to glslang's view of tokenization.
Also: - change source locations from an int to TSourceLoc (shader number, line number) throughout - various improvements to the preprocessor git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22277 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@ -81,7 +81,7 @@ NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#if !defined(__SLGLOBALS_H)
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#define __SLGLOBALS_H 1
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typedef struct CPPStruct_Rec CPPStruct;
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#include "preprocess.h"
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// TODO: threading: Multi-threading note: The existence of this global makes
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// this preprocessing single-threaded only.
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@ -101,7 +101,6 @@ extern CPPStruct *cpp;
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#include "cpp.h"
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#include "tokens.h"
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#include "symbols.h"
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#include "compile.h"
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#if !defined(NO_PARSER)
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#include "parser.h"
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#endif
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