Eliminate flex as the GLSL lexical analyzer, going from two nested lexical analyzers down to one, leaving just the preprocessor's lexical analysis. A new layer replaces it, to translate from the preprocessor's view of tokenization to glslang's view of tokenization.

Also:
 - change source locations from an int to TSourceLoc (shader number, line number) throughout
 - various improvements to the preprocessor


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22277 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-07-06 19:54:21 +00:00
parent 73ed17a87b
commit 5f1a0b7998
35 changed files with 2535 additions and 2515 deletions

View file

@ -81,7 +81,7 @@ NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#if !defined(__SLGLOBALS_H)
#define __SLGLOBALS_H 1
typedef struct CPPStruct_Rec CPPStruct;
#include "preprocess.h"
// TODO: threading: Multi-threading note: The existence of this global makes
// this preprocessing single-threaded only.
@ -101,7 +101,6 @@ extern CPPStruct *cpp;
#include "cpp.h"
#include "tokens.h"
#include "symbols.h"
#include "compile.h"
#if !defined(NO_PARSER)
#include "parser.h"
#endif