Eliminate flex as the GLSL lexical analyzer, going from two nested lexical analyzers down to one, leaving just the preprocessor's lexical analysis. A new layer replaces it, to translate from the preprocessor's view of tokenization to glslang's view of tokenization.
Also: - change source locations from an int to TSourceLoc (shader number, line number) throughout - various improvements to the preprocessor git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22277 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@ -86,10 +86,8 @@ NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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CPPStruct *cpp = NULL;
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static int refCount = 0;
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int InitPreprocessor(void);
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int ResetPreprocessor(void);
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int FreeCPPStruct(void);
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int FinalizePreprocessor(void);
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/*
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* InitCPPStruct() - Initilaize the CPP structure.
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