Eliminate flex as the GLSL lexical analyzer, going from two nested lexical analyzers down to one, leaving just the preprocessor's lexical analysis. A new layer replaces it, to translate from the preprocessor's view of tokenization to glslang's view of tokenization.
Also: - change source locations from an int to TSourceLoc (shader number, line number) throughout - various improvements to the preprocessor git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22277 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@ -116,8 +116,7 @@ int GetLineNumber(void); // Get the current String Number.
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int GetStringNumber(void); // Get the current String Number.
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const char* GetStrfromTStr(void); // Convert TString to String.
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void SetVersion(int);
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void SetProfile(EProfile);
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int GetVersion(void*);
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int GetShaderVersion(void*);
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void updateExtensionBehavior(const char* extName, const char* behavior);
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int FreeCPP(void);
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