Eliminate flex as the GLSL lexical analyzer, going from two nested lexical analyzers down to one, leaving just the preprocessor's lexical analysis. A new layer replaces it, to translate from the preprocessor's view of tokenization to glslang's view of tokenization.
Also: - change source locations from an int to TSourceLoc (shader number, line number) throughout - various improvements to the preprocessor git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22277 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@ -105,7 +105,7 @@ protected:
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int currentChar;
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};
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// The location of these is still pending a grand design for going to a singular
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// TODO: The location of these is still pending a grand design for going to a singular
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// scanner for version finding, preprocessing, and tokenizing:
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void ConsumeWhiteSpace(TInputScanner& input, bool& foundNonSpaceTab);
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bool ConsumeComment(TInputScanner& input);
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