Eliminate flex as the GLSL lexical analyzer, going from two nested lexical analyzers down to one, leaving just the preprocessor's lexical analysis. A new layer replaces it, to translate from the preprocessor's view of tokenization to glslang's view of tokenization.
Also: - change source locations from an int to TSourceLoc (shader number, line number) throughout - various improvements to the preprocessor git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22277 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@ -70,7 +70,5 @@ protected:
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void IdentifyBuiltIns(int version, EProfile profile, EShLanguage, TSymbolTable&);
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void IdentifyBuiltIns(int version, EProfile profile, EShLanguage, TSymbolTable&, const TBuiltInResource &resources);
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extern "C" int InitPreprocessor(void);
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extern "C" int FinalizePreprocessor(void);
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#endif // _INITIALIZE_INCLUDED_
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