Eliminate flex as the GLSL lexical analyzer, going from two nested lexical analyzers down to one, leaving just the preprocessor's lexical analysis. A new layer replaces it, to translate from the preprocessor's view of tokenization to glslang's view of tokenization.
Also: - change source locations from an int to TSourceLoc (shader number, line number) throughout - various improvements to the preprocessor git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22277 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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35 changed files with 2535 additions and 2515 deletions
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@ -66,8 +66,6 @@
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#include <stdio.h>
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#include <assert.h>
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typedef int TSourceLoc;
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#include "PoolAlloc.h"
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//
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@ -162,25 +160,10 @@ inline const TString String(const int i, const int base = 10)
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return text;
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}
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const unsigned int SourceLocLineMask = 0xffff;
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const unsigned int SourceLocStringShift = 16;
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__inline TPersistString FormatSourceLoc(const TSourceLoc loc)
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{
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const int maxSize = 64;
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char locText[maxSize];
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int string = loc >> SourceLocStringShift;
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int line = loc & SourceLocLineMask;
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if (line)
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snprintf(locText, maxSize, "%d:%d", string, line);
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else
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snprintf(locText, maxSize, "%d:? ", string);
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return TPersistString(locText);
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}
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struct TSourceLoc {
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int string;
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int line;
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};
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typedef TMap<TString, TString> TPragmaTable;
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typedef TMap<TString, TString>::tAllocator TPragmaTableAllocator;
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