Eliminate flex as the GLSL lexical analyzer, going from two nested lexical analyzers down to one, leaving just the preprocessor's lexical analysis. A new layer replaces it, to translate from the preprocessor's view of tokenization to glslang's view of tokenization.
Also: - change source locations from an int to TSourceLoc (shader number, line number) throughout - various improvements to the preprocessor git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22277 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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#version 300 es
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// this file cont\
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ains no errors
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ains no errors other than the #error which are there to see if line numbering for errors is correct
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#error e1
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float f\
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oo; // same as 'float foo;'
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#error e2
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#define MAIN void main() \
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{ \
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gl_Position = vec4(foo); \
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}
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#error e3
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MAIN
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