Desktop array size limit checking for gl_ClipDistance[] and gl_TexCoord[].

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24397 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-12-06 23:57:42 +00:00
parent 64bcb105c9
commit 5f15d4224a
8 changed files with 40 additions and 8 deletions

View file

@ -1,6 +1,6 @@
Current functionality level: ESSL 3.0
- create version system
+ create version system
Link Validation
+ provide input config file for setting limits
@ -28,13 +28,14 @@ Link Validation
- number of input/output compononents
- tessellation limits
- tessellation primitive array sizing consistency
- Non ES: gl_TexCoord can only have a max array size of up to gl_MaxTextureCoords
+ Non ES: gl_TexCoord can only have a max array size of up to gl_MaxTextureCoords
+ Non ES: gl_ClipDistance ...
- ...
+ exactly one main
+ ES 3.0: fragment outputs all have locations, if more than one
- ES 3.0: location aliasing/overlap (except desktop vertex shader inputs)
- Non ES: binding overlap
- location overlap
+ location overlap
+ Non ES: geometry shader input array sizes and input layout qualifier declaration
+ Non ES: read or write to both gl_ClipVertex and gl_ClipDistance
+ Non ES: write to only one of gl_FragColor, gl_FragData, or user-declared