Desktop array size limit checking for gl_ClipDistance[] and gl_TexCoord[].
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24397 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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8 changed files with 40 additions and 8 deletions
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Todo.txt
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Todo.txt
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@ -1,6 +1,6 @@
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Current functionality level: ESSL 3.0
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- create version system
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+ create version system
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Link Validation
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+ provide input config file for setting limits
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@ -28,13 +28,14 @@ Link Validation
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- number of input/output compononents
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- tessellation limits
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- tessellation primitive array sizing consistency
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- Non ES: gl_TexCoord can only have a max array size of up to gl_MaxTextureCoords
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+ Non ES: gl_TexCoord can only have a max array size of up to gl_MaxTextureCoords
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+ Non ES: gl_ClipDistance ...
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- ...
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+ exactly one main
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+ ES 3.0: fragment outputs all have locations, if more than one
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- ES 3.0: location aliasing/overlap (except desktop vertex shader inputs)
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- Non ES: binding overlap
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- location overlap
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+ location overlap
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+ Non ES: geometry shader input array sizes and input layout qualifier declaration
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+ Non ES: read or write to both gl_ClipVertex and gl_ClipDistance
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+ Non ES: write to only one of gl_FragColor, gl_FragData, or user-declared
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