Move to revision 31 of SPIR-V.
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77 changed files with 6050 additions and 5450 deletions
54
Test/baseResults/spv.voidFunction.frag.out
Normal file → Executable file
54
Test/baseResults/spv.voidFunction.frag.out
Normal file → Executable file
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@ -8,9 +8,11 @@ Linked fragment stage:
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// Id's are bound by 43
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Source GLSL 120
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginLowerLeft
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Name 4 "main"
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Name 7 "foo("
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Name 9 "foo2("
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@ -21,58 +23,58 @@ Linked fragment stage:
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Name 40 "BaseColor"
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Name 42 "d"
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Decorate 36(gl_FragColor) BuiltIn FragColor
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Decorate 40(BaseColor) Smooth
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Decorate 40(BaseColor) NoStaticUse
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Decorate 42(d) NoStaticUse
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Decorate 40(BaseColor) Smooth
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Decorate 40(BaseColor) NoStaticUse
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Decorate 42(d) NoStaticUse
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2: TypeVoid
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3: TypeFunction 2
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3: TypeFunction 2
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11: TypeFloat 32
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12: TypePointer PrivateGlobal 11(float)
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13(bar): 12(ptr) Variable PrivateGlobal
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13(bar): 12(ptr) Variable PrivateGlobal
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14: 11(float) Constant 1073741824
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16: 11(float) Constant 1065353216
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21: TypeVector 11(float) 4
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22: TypePointer Function 21(fvec4)
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24: TypePointer UniformConstant 21(fvec4)
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25(bigColor): 24(ptr) Variable UniformConstant
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25(bigColor): 24(ptr) Variable UniformConstant
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35: TypePointer Output 21(fvec4)
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36(gl_FragColor): 35(ptr) Variable Output
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36(gl_FragColor): 35(ptr) Variable Output
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39: TypePointer Input 21(fvec4)
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40(BaseColor): 39(ptr) Variable Input
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40(BaseColor): 39(ptr) Variable Input
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41: TypePointer UniformConstant 11(float)
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42(d): 41(ptr) Variable UniformConstant
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42(d): 41(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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23(outColor): 22(ptr) Variable Function
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Store 13(bar) 14
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26: 21(fvec4) Load 25(bigColor)
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Store 23(outColor) 26
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27: 2 FunctionCall 7(foo()
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28: 2 FunctionCall 9(foo2()
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29: 11(float) Load 13(bar)
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30: 21(fvec4) Load 23(outColor)
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23(outColor): 22(ptr) Variable Function
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Store 13(bar) 14
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26: 21(fvec4) Load 25(bigColor)
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Store 23(outColor) 26
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27: 2 FunctionCall 7(foo()
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28: 2 FunctionCall 9(foo2()
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29: 11(float) Load 13(bar)
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30: 21(fvec4) Load 23(outColor)
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31: 11(float) CompositeExtract 30 0
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32: 11(float) FAdd 31 29
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33: 21(fvec4) Load 23(outColor)
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33: 21(fvec4) Load 23(outColor)
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34: 21(fvec4) CompositeInsert 32 33 0
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Store 23(outColor) 34
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37: 21(fvec4) Load 23(outColor)
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Store 36(gl_FragColor) 37
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Store 23(outColor) 34
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37: 21(fvec4) Load 23(outColor)
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Store 36(gl_FragColor) 37
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Branch 6
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6: Label
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Return
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FunctionEnd
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7(foo(): 2 Function None 3
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8: Label
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15: 11(float) Load 13(bar)
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15: 11(float) Load 13(bar)
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17: 11(float) FAdd 15 16
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Store 13(bar) 17
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Store 13(bar) 17
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Return
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FunctionEnd
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9(foo2(): 2 Function None 3
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10: Label
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19: 11(float) Load 13(bar)
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19: 11(float) Load 13(bar)
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20: 11(float) FAdd 19 16
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Store 13(bar) 20
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Store 13(bar) 20
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Return
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FunctionEnd
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