Move to revision 31 of SPIR-V.

This commit is contained in:
John Kessenich 2015-08-06 22:53:06 -06:00
parent e24a74c320
commit 5e4b1242bf
77 changed files with 6050 additions and 5450 deletions

126
Test/baseResults/spv.test.frag.out Normal file → Executable file
View file

@ -5,82 +5,86 @@ Linked fragment stage:
// Module Version 99
// Generated by (magic number): 51a00bb
// Id's are bound by 54
// Id's are bound by 56
Source GLSL 110
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 9 "blendscale"
Name 13 "v"
Name 16 "texSampler2D"
Name 20 "t"
Name 23 "scale"
Name 30 "w"
Name 33 "texSampler3D"
Name 37 "coords"
Name 43 "gl_FragColor"
Name 46 "u"
Name 49 "blend"
Decorate 20(t) Smooth
Decorate 37(coords) Smooth
Decorate 43(gl_FragColor) BuiltIn FragColor
Name 17 "texSampler2D"
Name 21 "t"
Name 24 "scale"
Name 31 "w"
Name 35 "texSampler3D"
Name 39 "coords"
Name 45 "gl_FragColor"
Name 48 "u"
Name 51 "blend"
Decorate 21(t) Smooth
Decorate 39(coords) Smooth
Decorate 45(gl_FragColor) BuiltIn FragColor
2: TypeVoid
3: TypeFunction 2
3: TypeFunction 2
7: TypeFloat 32
8: TypePointer Function 7(float)
10: 7(float) Constant 1071971828
11: TypeVector 7(float) 4
12: TypePointer Function 11(fvec4)
14: TypeSampler7(float) 2D filter+texture
15: TypePointer UniformConstant 14
16(texSampler2D): 15(ptr) Variable UniformConstant
18: TypeVector 7(float) 2
19: TypePointer Input 18(fvec2)
20(t): 19(ptr) Variable Input
22: TypePointer UniformConstant 18(fvec2)
23(scale): 22(ptr) Variable UniformConstant
31: TypeSampler7(float) 3D filter+texture
32: TypePointer UniformConstant 31
33(texSampler3D): 32(ptr) Variable UniformConstant
35: TypeVector 7(float) 3
36: TypePointer Input 35(fvec3)
37(coords): 36(ptr) Variable Input
42: TypePointer Output 11(fvec4)
43(gl_FragColor): 42(ptr) Variable Output
45: TypePointer UniformConstant 11(fvec4)
46(u): 45(ptr) Variable UniformConstant
48: TypePointer UniformConstant 7(float)
49(blend): 48(ptr) Variable UniformConstant
14: TypeImage 7(float) 2D sampled format:Unknown
15: TypeSampledImage 14
16: TypePointer UniformConstant 15
17(texSampler2D): 16(ptr) Variable UniformConstant
19: TypeVector 7(float) 2
20: TypePointer Input 19(fvec2)
21(t): 20(ptr) Variable Input
23: TypePointer UniformConstant 19(fvec2)
24(scale): 23(ptr) Variable UniformConstant
32: TypeImage 7(float) 3D sampled format:Unknown
33: TypeSampledImage 32
34: TypePointer UniformConstant 33
35(texSampler3D): 34(ptr) Variable UniformConstant
37: TypeVector 7(float) 3
38: TypePointer Input 37(fvec3)
39(coords): 38(ptr) Variable Input
44: TypePointer Output 11(fvec4)
45(gl_FragColor): 44(ptr) Variable Output
47: TypePointer UniformConstant 11(fvec4)
48(u): 47(ptr) Variable UniformConstant
50: TypePointer UniformConstant 7(float)
51(blend): 50(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(blendscale): 8(ptr) Variable Function
13(v): 12(ptr) Variable Function
30(w): 12(ptr) Variable Function
Store 9(blendscale) 10
17: 14 Load 16(texSampler2D)
21: 18(fvec2) Load 20(t)
24: 18(fvec2) Load 23(scale)
25: 18(fvec2) FAdd 21 24
26: 18(fvec2) Load 23(scale)
27: 18(fvec2) FDiv 25 26
28: 11(fvec4) TextureSample 17 27
29: 11(fvec4) VectorShuffle 28 28 3 2 1 0
Store 13(v) 29
34: 31 Load 33(texSampler3D)
38: 35(fvec3) Load 37(coords)
39: 11(fvec4) TextureSample 34 38
40: 11(fvec4) Load 13(v)
41: 11(fvec4) FAdd 39 40
Store 30(w) 41
44: 11(fvec4) Load 30(w)
47: 11(fvec4) Load 46(u)
50: 7(float) Load 49(blend)
51: 7(float) Load 9(blendscale)
52: 7(float) FMul 50 51
53: 11(fvec4) ExtInst 1(GLSL.std.450) 36(mix) 44 47 52
Store 43(gl_FragColor) 53
9(blendscale): 8(ptr) Variable Function
13(v): 12(ptr) Variable Function
31(w): 12(ptr) Variable Function
Store 9(blendscale) 10
18: 15 Load 17(texSampler2D)
22: 19(fvec2) Load 21(t)
25: 19(fvec2) Load 24(scale)
26: 19(fvec2) FAdd 22 25
27: 19(fvec2) Load 24(scale)
28: 19(fvec2) FDiv 26 27
29: 11(fvec4) ImageSampleImplicitLod 18 28
30: 11(fvec4) VectorShuffle 29 29 3 2 1 0
Store 13(v) 30
36: 33 Load 35(texSampler3D)
40: 37(fvec3) Load 39(coords)
41: 11(fvec4) ImageSampleImplicitLod 36 40
42: 11(fvec4) Load 13(v)
43: 11(fvec4) FAdd 41 42
Store 31(w) 43
46: 11(fvec4) Load 31(w)
49: 11(fvec4) Load 48(u)
52: 7(float) Load 51(blend)
53: 7(float) Load 9(blendscale)
54: 7(float) FMul 52 53
55: 11(fvec4) ExtInst 1(GLSL.std.450) 46(Mix) 46 49 54
Store 45(gl_FragColor) 55
Branch 6
6: Label
Return