Move to revision 31 of SPIR-V.

This commit is contained in:
John Kessenich 2015-08-06 22:53:06 -06:00
parent e24a74c320
commit 5e4b1242bf
77 changed files with 6050 additions and 5450 deletions

40
Test/baseResults/spv.doWhileLoop.frag.out Normal file → Executable file
View file

@ -8,38 +8,40 @@ Linked fragment stage:
// Id's are bound by 38
Source GLSL 110
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 10 "color"
Name 12 "BaseColor"
Name 25 "d"
Name 30 "bigColor"
Name 36 "gl_FragColor"
Decorate 12(BaseColor) Smooth
Decorate 12(BaseColor) Smooth
Decorate 36(gl_FragColor) BuiltIn FragColor
2: TypeVoid
3: TypeFunction 2
3: TypeFunction 2
7: TypeFloat 32
8: TypeVector 7(float) 4
9: TypePointer Function 8(fvec4)
11: TypePointer Input 8(fvec4)
12(BaseColor): 11(ptr) Variable Input
12(BaseColor): 11(ptr) Variable Input
18: TypeBool
19: 18(bool) ConstantTrue
24: TypePointer UniformConstant 7(float)
25(d): 24(ptr) Variable UniformConstant
25(d): 24(ptr) Variable UniformConstant
29: TypePointer UniformConstant 8(fvec4)
30(bigColor): 29(ptr) Variable UniformConstant
30(bigColor): 29(ptr) Variable UniformConstant
34: 18(bool) ConstantFalse
35: TypePointer Output 8(fvec4)
36(gl_FragColor): 35(ptr) Variable Output
36(gl_FragColor): 35(ptr) Variable Output
4(main): 2 Function None 3
5: Label
10(color): 9(ptr) Variable Function
13: 8(fvec4) Load 12(BaseColor)
Store 10(color) 13
10(color): 9(ptr) Variable Function
13: 8(fvec4) Load 12(BaseColor)
Store 10(color) 13
Branch 14
14: Label
17: 18(bool) Phi 19 5 34 16
@ -47,25 +49,25 @@ Linked fragment stage:
Branch 20
20: Label
SelectionMerge 16 None
BranchConditional 17 16 21
BranchConditional 17 16 21
21: Label
22: 8(fvec4) Load 10(color)
22: 8(fvec4) Load 10(color)
23: 7(float) CompositeExtract 22 0
26: 7(float) Load 25(d)
26: 7(float) Load 25(d)
27: 18(bool) FOrdLessThan 23 26
SelectionMerge 28 None
BranchConditional 27 28 15
BranchConditional 27 28 15
28: Label
Branch 16
16: Label
31: 8(fvec4) Load 30(bigColor)
32: 8(fvec4) Load 10(color)
31: 8(fvec4) Load 30(bigColor)
32: 8(fvec4) Load 10(color)
33: 8(fvec4) FAdd 32 31
Store 10(color) 33
Store 10(color) 33
Branch 14
15: Label
37: 8(fvec4) Load 10(color)
Store 36(gl_FragColor) 37
37: 8(fvec4) Load 10(color)
Store 36(gl_FragColor) 37
Branch 6
6: Label
Return