Move to revision 31 of SPIR-V.
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77 changed files with 6050 additions and 5450 deletions
26
Test/baseResults/spv.depthOut.frag.out
Normal file → Executable file
26
Test/baseResults/spv.depthOut.frag.out
Normal file → Executable file
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@ -11,36 +11,38 @@ Linked fragment stage:
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// Id's are bound by 19
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Source GLSL 130
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginLowerLeft
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Name 4 "main"
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Name 9 "gl_FragDepth"
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Name 11 "Depth"
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Name 15 "gl_FragColor"
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Name 17 "Color"
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Decorate 9(gl_FragDepth) BuiltIn FragDepth
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Decorate 11(Depth) Smooth
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Decorate 11(Depth) Smooth
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Decorate 15(gl_FragColor) BuiltIn FragColor
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Decorate 17(Color) Smooth
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Decorate 17(Color) Smooth
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2: TypeVoid
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3: TypeFunction 2
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3: TypeFunction 2
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7: TypeFloat 32
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8: TypePointer Output 7(float)
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9(gl_FragDepth): 8(ptr) Variable Output
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9(gl_FragDepth): 8(ptr) Variable Output
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10: TypePointer Input 7(float)
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11(Depth): 10(ptr) Variable Input
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11(Depth): 10(ptr) Variable Input
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13: TypeVector 7(float) 4
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14: TypePointer Output 13(fvec4)
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15(gl_FragColor): 14(ptr) Variable Output
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15(gl_FragColor): 14(ptr) Variable Output
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16: TypePointer Input 13(fvec4)
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17(Color): 16(ptr) Variable Input
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17(Color): 16(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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12: 7(float) Load 11(Depth)
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Store 9(gl_FragDepth) 12
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18: 13(fvec4) Load 17(Color)
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Store 15(gl_FragColor) 18
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12: 7(float) Load 11(Depth)
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Store 9(gl_FragDepth) 12
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18: 13(fvec4) Load 17(Color)
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Store 15(gl_FragColor) 18
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Branch 6
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6: Label
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Return
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