Move to revision 31 of SPIR-V.
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77 changed files with 6050 additions and 5450 deletions
39
Test/baseResults/spv.dataOutIndirect.vert.out
Normal file → Executable file
39
Test/baseResults/spv.dataOutIndirect.vert.out
Normal file → Executable file
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@ -11,21 +11,22 @@ Linked vertex stage:
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// Id's are bound by 39
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Source GLSL 130
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4
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EntryPoint Vertex 4 "main"
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Name 4 "main"
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Name 9 "i"
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Name 24 "colorOut"
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Name 27 "color"
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Name 33 "gl_Position"
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Name 38 "gl_VertexID"
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Decorate 24(colorOut) Smooth
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Decorate 24(colorOut) Smooth
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Decorate 33(gl_Position) BuiltIn Position
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Decorate 38(gl_VertexID) BuiltIn VertexId
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Decorate 38(gl_VertexID) NoStaticUse
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Decorate 38(gl_VertexID) NoStaticUse
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2: TypeVoid
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3: TypeFunction 2
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3: TypeFunction 2
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7: TypeInt 32 1
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8: TypePointer Function 7(int)
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10: 7(int) Constant 1
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@ -37,37 +38,37 @@ Linked vertex stage:
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21: 20(int) Constant 6
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22: TypeArray 19(fvec4) 21
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23: TypePointer Output 22
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24(colorOut): 23(ptr) Variable Output
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24(colorOut): 23(ptr) Variable Output
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26: TypePointer Input 19(fvec4)
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27(color): 26(ptr) Variable Input
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27(color): 26(ptr) Variable Input
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29: TypePointer Output 19(fvec4)
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33(gl_Position): 29(ptr) Variable Output
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33(gl_Position): 29(ptr) Variable Output
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34: 7(int) Constant 2
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37: TypePointer Input 7(int)
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38(gl_VertexID): 37(ptr) Variable Input
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38(gl_VertexID): 37(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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9(i): 8(ptr) Variable Function
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Store 9(i) 10
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9(i): 8(ptr) Variable Function
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Store 9(i) 10
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Branch 11
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11: Label
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14: 7(int) Load 9(i)
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14: 7(int) Load 9(i)
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17: 16(bool) SLessThan 14 15
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LoopMerge 12 None
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BranchConditional 17 13 12
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BranchConditional 17 13 12
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13: Label
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25: 7(int) Load 9(i)
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28: 19(fvec4) Load 27(color)
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25: 7(int) Load 9(i)
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28: 19(fvec4) Load 27(color)
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30: 29(ptr) AccessChain 24(colorOut) 25
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Store 30 28
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31: 7(int) Load 9(i)
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Store 30 28
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31: 7(int) Load 9(i)
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32: 7(int) IAdd 31 10
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Store 9(i) 32
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Store 9(i) 32
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Branch 11
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12: Label
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35: 29(ptr) AccessChain 24(colorOut) 34
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36: 19(fvec4) Load 35
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Store 33(gl_Position) 36
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36: 19(fvec4) Load 35
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Store 33(gl_Position) 36
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Branch 6
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6: Label
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Return
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