atomic counter offset should align to 4
atomic counter offset should align to 4 Ref: glspec46.core - 6.8 BufferObjectState offset restriction multiple of 4
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3 changed files with 72 additions and 66 deletions
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@ -1,6 +1,7 @@
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#version 420 core
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layout(binding = 0) uniform atomic_uint counter;
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layout(binding = 0, offset = 9) uniform atomic_uint counter;
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uint func(atomic_uint c)
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{
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@ -41,7 +42,7 @@ uniform atomic_uint aNoBind; // ERROR, no binding
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layout(binding=0, offset=32) uniform atomic_uint aOffset;
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layout(binding=0, offset=4) uniform atomic_uint;
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layout(binding=0) uniform atomic_uint bar3; // offset is 4
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layout(binding=0) uniform atomic_uint ac[3]; // offset = 8
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layout(binding=0) uniform atomic_uint ac[2]; // offset = 8
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layout(binding=0) uniform atomic_uint ad; // offset = 20
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layout(offset=8) uniform atomic_uint bar4; // ERROR, no binding
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layout(binding = 0, offset = 12) uniform atomic_uint overlap; // ERROR, overlapping offsets
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