SPIR-V OpLines now contain filenames from HLSL-style #lines.
This commit is contained in:
parent
127cea5c9a
commit
5d43c4aac7
18 changed files with 754 additions and 39 deletions
183
Test/baseResults/hlsl.pp.line2.frag.out
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183
Test/baseResults/hlsl.pp.line2.frag.out
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hlsl.pp.line2.frag
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// Module Version 10000
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// Generated by (magic number): 80007
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// Id's are bound by 80
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Capability Shader
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2: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 5 "MainPs" 71 75
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ExecutionMode 5 OriginUpperLeft
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1: String "hlsl.pp.line2.frag"
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17: String "foo.frag"
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32: String "foo.h"
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42: String "foo2.h"
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Source HLSL 500 1 "// OpModuleProcessed auto-map-locations
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// OpModuleProcessed auto-map-bindings
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// OpModuleProcessed entry-point MainPs
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// OpModuleProcessed client vulkan100
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// OpModuleProcessed target-env vulkan1.0
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// OpModuleProcessed keep-uncalled
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// OpModuleProcessed hlsl-offsets
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#line 1
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#line 1 "foo.frag"
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Texture2D g_tColor[ 128 ] ;
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layout (push_constant) cbuffer PerViewConstantBuffer_t
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{
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uint g_nDataIdx;
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uint g_nDataIdx2;
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bool g_B;
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} ;
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SamplerState g_sAniso;
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struct PS_INPUT
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{
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float2 vTextureCoords : TEXCOORD2 ;
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} ;
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struct PS_OUTPUT
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{
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float4 vColor : SV_Target0 ;
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} ;
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PS_OUTPUT MainPs ( PS_INPUT i )
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{
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PS_OUTPUT ps_output ;
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uint u;
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#line 47
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if (g_B)
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#line 3 "foo.h"
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u = g_nDataIdx;
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else
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#line 67
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u = g_nDataIdx2;
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#line 7 "foo2.h"
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ps_output . vColor = g_tColor [ u ] . Sample ( g_sAniso , i . vTextureCoords . xy );
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#line 105
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return ps_output ;
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}
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"
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Name 5 "MainPs"
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Name 9 "PS_INPUT"
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MemberName 9(PS_INPUT) 0 "vTextureCoords"
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Name 12 "PS_OUTPUT"
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MemberName 12(PS_OUTPUT) 0 "vColor"
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Name 15 "@MainPs(struct-PS_INPUT-vf21;"
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Name 14 "i"
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Name 19 "PerViewConstantBuffer_t"
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MemberName 19(PerViewConstantBuffer_t) 0 "g_nDataIdx"
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MemberName 19(PerViewConstantBuffer_t) 1 "g_nDataIdx2"
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MemberName 19(PerViewConstantBuffer_t) 2 "g_B"
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Name 21 ""
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Name 34 "u"
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Name 44 "ps_output"
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Name 49 "g_tColor"
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Name 56 "g_sAniso"
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Name 69 "i"
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Name 71 "i.vTextureCoords"
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Name 75 "@entryPointOutput.vColor"
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Name 76 "param"
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MemberDecorate 19(PerViewConstantBuffer_t) 0 Offset 0
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MemberDecorate 19(PerViewConstantBuffer_t) 1 Offset 4
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MemberDecorate 19(PerViewConstantBuffer_t) 2 Offset 8
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Decorate 19(PerViewConstantBuffer_t) Block
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Decorate 49(g_tColor) DescriptorSet 0
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Decorate 56(g_sAniso) DescriptorSet 0
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Decorate 71(i.vTextureCoords) Location 0
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Decorate 75(@entryPointOutput.vColor) Location 0
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3: TypeVoid
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4: TypeFunction 3
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7: TypeFloat 32
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8: TypeVector 7(float) 2
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9(PS_INPUT): TypeStruct 8(fvec2)
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10: TypePointer Function 9(PS_INPUT)
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11: TypeVector 7(float) 4
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12(PS_OUTPUT): TypeStruct 11(fvec4)
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13: TypeFunction 12(PS_OUTPUT) 10(ptr)
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18: TypeInt 32 0
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19(PerViewConstantBuffer_t): TypeStruct 18(int) 18(int) 18(int)
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20: TypePointer PushConstant 19(PerViewConstantBuffer_t)
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21: 20(ptr) Variable PushConstant
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22: TypeInt 32 1
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23: 22(int) Constant 2
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24: TypePointer PushConstant 18(int)
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27: TypeBool
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28: 18(int) Constant 0
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33: TypePointer Function 18(int)
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35: 22(int) Constant 0
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39: 22(int) Constant 1
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43: TypePointer Function 12(PS_OUTPUT)
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45: TypeImage 7(float) 2D sampled format:Unknown
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46: 18(int) Constant 128
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47: TypeArray 45 46
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48: TypePointer UniformConstant 47
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49(g_tColor): 48(ptr) Variable UniformConstant
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51: TypePointer UniformConstant 45
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54: TypeSampler
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55: TypePointer UniformConstant 54
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56(g_sAniso): 55(ptr) Variable UniformConstant
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58: TypeSampledImage 45
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60: TypePointer Function 8(fvec2)
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64: TypePointer Function 11(fvec4)
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70: TypePointer Input 8(fvec2)
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71(i.vTextureCoords): 70(ptr) Variable Input
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74: TypePointer Output 11(fvec4)
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75(@entryPointOutput.vColor): 74(ptr) Variable Output
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5(MainPs): 3 Function None 4
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6: Label
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69(i): 10(ptr) Variable Function
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76(param): 10(ptr) Variable Function
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Line 17 23 0
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72: 8(fvec2) Load 71(i.vTextureCoords)
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73: 60(ptr) AccessChain 69(i) 35
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Store 73 72
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77: 9(PS_INPUT) Load 69(i)
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Store 76(param) 77
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78:12(PS_OUTPUT) FunctionCall 15(@MainPs(struct-PS_INPUT-vf21;) 76(param)
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79: 11(fvec4) CompositeExtract 78 0
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Store 75(@entryPointOutput.vColor) 79
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Return
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FunctionEnd
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15(@MainPs(struct-PS_INPUT-vf21;):12(PS_OUTPUT) Function None 13
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14(i): 10(ptr) FunctionParameter
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16: Label
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34(u): 33(ptr) Variable Function
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44(ps_output): 43(ptr) Variable Function
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Line 17 47 0
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25: 24(ptr) AccessChain 21 23
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26: 18(int) Load 25
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29: 27(bool) INotEqual 26 28
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SelectionMerge 31 None
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BranchConditional 29 30 38
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30: Label
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Line 32 3 0
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36: 24(ptr) AccessChain 21 35
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37: 18(int) Load 36
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Store 34(u) 37
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Branch 31
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38: Label
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Line 32 67 0
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40: 24(ptr) AccessChain 21 39
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41: 18(int) Load 40
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Store 34(u) 41
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Branch 31
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31: Label
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Line 42 7 0
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50: 18(int) Load 34(u)
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52: 51(ptr) AccessChain 49(g_tColor) 50
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53: 45 Load 52
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57: 54 Load 56(g_sAniso)
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59: 58 SampledImage 53 57
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61: 60(ptr) AccessChain 14(i) 35
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62: 8(fvec2) Load 61
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63: 11(fvec4) ImageSampleImplicitLod 59 62
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65: 64(ptr) AccessChain 44(ps_output) 35
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Store 65 63
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Line 42 105 0
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66:12(PS_OUTPUT) Load 44(ps_output)
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ReturnValue 66
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FunctionEnd
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172
Test/baseResults/hlsl.pp.line3.frag.out
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172
Test/baseResults/hlsl.pp.line3.frag.out
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hlsl.pp.line3.frag
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// Module Version 10000
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// Generated by (magic number): 80007
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// Id's are bound by 78
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Capability Shader
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2: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 5 "MainPs" 69 73
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ExecutionMode 5 OriginUpperLeft
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1: String "hlsl.pp.line3.frag"
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31: String "./i1.h"
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Source HLSL 500 1 "// OpModuleProcessed entry-point MainPs
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// OpModuleProcessed client vulkan100
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// OpModuleProcessed target-env vulkan1.0
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// OpModuleProcessed hlsl-offsets
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#line 1
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Texture2D g_tColor[ 128 ] ;
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layout (push_constant) cbuffer PerViewConstantBuffer_t
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{
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uint g_nDataIdx;
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uint g_nDataIdx2;
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bool g_B;
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} ;
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SamplerState g_sAniso;
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struct PS_INPUT
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{
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float2 vTextureCoords : TEXCOORD2 ;
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} ;
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struct PS_OUTPUT
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{
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float4 vColor : SV_Target0 ;
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} ;
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PS_OUTPUT MainPs ( PS_INPUT i )
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{
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PS_OUTPUT ps_output ;
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uint u;
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if (g_B)
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#include "i1.h"
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else
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u = g_nDataIdx2;
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ps_output . vColor = g_tColor [ u ] . Sample ( g_sAniso , i . vTextureCoords . xy );
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return ps_output ;
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}
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"
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Name 5 "MainPs"
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Name 9 "PS_INPUT"
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MemberName 9(PS_INPUT) 0 "vTextureCoords"
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Name 12 "PS_OUTPUT"
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MemberName 12(PS_OUTPUT) 0 "vColor"
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Name 15 "@MainPs(struct-PS_INPUT-vf21;"
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Name 14 "i"
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Name 18 "PerViewConstantBuffer_t"
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MemberName 18(PerViewConstantBuffer_t) 0 "g_nDataIdx"
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MemberName 18(PerViewConstantBuffer_t) 1 "g_nDataIdx2"
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MemberName 18(PerViewConstantBuffer_t) 2 "g_B"
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Name 20 ""
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Name 33 "u"
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Name 42 "ps_output"
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Name 47 "g_tColor"
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Name 54 "g_sAniso"
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Name 67 "i"
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Name 69 "i.vTextureCoords"
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Name 73 "@entryPointOutput.vColor"
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Name 74 "param"
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MemberDecorate 18(PerViewConstantBuffer_t) 0 Offset 0
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MemberDecorate 18(PerViewConstantBuffer_t) 1 Offset 4
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MemberDecorate 18(PerViewConstantBuffer_t) 2 Offset 8
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Decorate 18(PerViewConstantBuffer_t) Block
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Decorate 47(g_tColor) DescriptorSet 0
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Decorate 54(g_sAniso) DescriptorSet 0
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Decorate 69(i.vTextureCoords) Location 0
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Decorate 73(@entryPointOutput.vColor) Location 0
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3: TypeVoid
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4: TypeFunction 3
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7: TypeFloat 32
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8: TypeVector 7(float) 2
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9(PS_INPUT): TypeStruct 8(fvec2)
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10: TypePointer Function 9(PS_INPUT)
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11: TypeVector 7(float) 4
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12(PS_OUTPUT): TypeStruct 11(fvec4)
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13: TypeFunction 12(PS_OUTPUT) 10(ptr)
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17: TypeInt 32 0
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18(PerViewConstantBuffer_t): TypeStruct 17(int) 17(int) 17(int)
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19: TypePointer PushConstant 18(PerViewConstantBuffer_t)
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20: 19(ptr) Variable PushConstant
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21: TypeInt 32 1
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22: 21(int) Constant 2
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23: TypePointer PushConstant 17(int)
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26: TypeBool
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27: 17(int) Constant 0
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32: TypePointer Function 17(int)
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34: 21(int) Constant 0
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38: 21(int) Constant 1
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41: TypePointer Function 12(PS_OUTPUT)
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43: TypeImage 7(float) 2D sampled format:Unknown
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44: 17(int) Constant 128
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45: TypeArray 43 44
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46: TypePointer UniformConstant 45
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47(g_tColor): 46(ptr) Variable UniformConstant
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49: TypePointer UniformConstant 43
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52: TypeSampler
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53: TypePointer UniformConstant 52
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54(g_sAniso): 53(ptr) Variable UniformConstant
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56: TypeSampledImage 43
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58: TypePointer Function 8(fvec2)
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62: TypePointer Function 11(fvec4)
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68: TypePointer Input 8(fvec2)
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69(i.vTextureCoords): 68(ptr) Variable Input
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72: TypePointer Output 11(fvec4)
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73(@entryPointOutput.vColor): 72(ptr) Variable Output
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5(MainPs): 3 Function None 4
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6: Label
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67(i): 10(ptr) Variable Function
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74(param): 10(ptr) Variable Function
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Line 1 23 0
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70: 8(fvec2) Load 69(i.vTextureCoords)
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71: 58(ptr) AccessChain 67(i) 34
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Store 71 70
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75: 9(PS_INPUT) Load 67(i)
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Store 74(param) 75
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76:12(PS_OUTPUT) FunctionCall 15(@MainPs(struct-PS_INPUT-vf21;) 74(param)
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77: 11(fvec4) CompositeExtract 76 0
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Store 73(@entryPointOutput.vColor) 77
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Return
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FunctionEnd
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15(@MainPs(struct-PS_INPUT-vf21;):12(PS_OUTPUT) Function None 13
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14(i): 10(ptr) FunctionParameter
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16: Label
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33(u): 32(ptr) Variable Function
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42(ps_output): 41(ptr) Variable Function
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Line 1 27 0
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24: 23(ptr) AccessChain 20 22
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25: 17(int) Load 24
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28: 26(bool) INotEqual 25 27
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SelectionMerge 30 None
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BranchConditional 28 29 37
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29: Label
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Line 31 1 0
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35: 23(ptr) AccessChain 20 34
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36: 17(int) Load 35
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Store 33(u) 36
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Branch 30
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37: Label
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Line 1 30 0
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39: 23(ptr) AccessChain 20 38
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40: 17(int) Load 39
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Store 33(u) 40
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Branch 30
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30: Label
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Line 1 31 0
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48: 17(int) Load 33(u)
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50: 49(ptr) AccessChain 47(g_tColor) 48
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51: 43 Load 50
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55: 52 Load 54(g_sAniso)
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57: 56 SampledImage 51 55
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59: 58(ptr) AccessChain 14(i) 34
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60: 8(fvec2) Load 59
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61: 11(fvec4) ImageSampleImplicitLod 57 60
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63: 62(ptr) AccessChain 42(ps_output) 34
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Store 63 61
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Line 1 32 0
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64:12(PS_OUTPUT) Load 42(ps_output)
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ReturnValue 64
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FunctionEnd
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144
Test/baseResults/spv.pp.line.frag.out
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144
Test/baseResults/spv.pp.line.frag.out
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spv.pp.line.frag
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WARNING: spv.pp.line.frag:6: varying deprecated in version 130; may be removed in future release
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WARNING: spv.pp.line.frag:7: varying deprecated in version 130; may be removed in future release
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// Module Version 10000
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// Generated by (magic number): 80007
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// Id's are bound by 65
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Capability Shader
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Capability Sampled1D
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2: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 5 "main" 41 53 56 59
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ExecutionMode 5 OriginUpperLeft
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1: String "spv.pp.line.frag"
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Source GLSL 140 1 "// OpModuleProcessed auto-map-locations
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// OpModuleProcessed auto-map-bindings
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// OpModuleProcessed client vulkan100
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// OpModuleProcessed target-env vulkan1.0
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// OpModuleProcessed keep-uncalled
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// OpModuleProcessed entry-point main
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#line 1
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#version 140
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uniform sampler1D texSampler1D;
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uniform sampler2D texSampler2D;
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varying float blend;
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varying vec4 u;
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in vec2 coords2D;
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void main()
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{
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float blendscale = 1.789;
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float bias = 2.0;
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float coords1D = 1.789;
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vec4 color = vec4(0.0, 0.0, 0.0, 0.0);
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#line 53
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color += texture (texSampler1D, coords1D);
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color += texture (texSampler1D, coords1D, bias);
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#line 102
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color += texture (texSampler2D, coords2D);
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color += texture (texSampler2D, coords2D, bias);
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gl_FragColor = mix(color, u, blend * blendscale);
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}
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"
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Name 5 "main"
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Name 9 "blendscale"
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Name 11 "bias"
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Name 13 "coords1D"
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Name 16 "color"
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Name 22 "texSampler1D"
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Name 37 "texSampler2D"
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Name 41 "coords2D"
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Name 53 "gl_FragColor"
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Name 56 "u"
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Name 59 "blend"
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Decorate 22(texSampler1D) DescriptorSet 0
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Decorate 37(texSampler2D) DescriptorSet 0
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Decorate 53(gl_FragColor) Location 0
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3: TypeVoid
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4: TypeFunction 3
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7: TypeFloat 32
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8: TypePointer Function 7(float)
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10: 7(float) Constant 1071971828
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12: 7(float) Constant 1073741824
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14: TypeVector 7(float) 4
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15: TypePointer Function 14(fvec4)
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17: 7(float) Constant 0
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18: 14(fvec4) ConstantComposite 17 17 17 17
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19: TypeImage 7(float) 1D sampled format:Unknown
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20: TypeSampledImage 19
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21: TypePointer UniformConstant 20
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22(texSampler1D): 21(ptr) Variable UniformConstant
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34: TypeImage 7(float) 2D sampled format:Unknown
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35: TypeSampledImage 34
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36: TypePointer UniformConstant 35
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37(texSampler2D): 36(ptr) Variable UniformConstant
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39: TypeVector 7(float) 2
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40: TypePointer Input 39(fvec2)
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41(coords2D): 40(ptr) Variable Input
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52: TypePointer Output 14(fvec4)
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53(gl_FragColor): 52(ptr) Variable Output
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55: TypePointer Input 14(fvec4)
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56(u): 55(ptr) Variable Input
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58: TypePointer Input 7(float)
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59(blend): 58(ptr) Variable Input
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5(main): 3 Function None 4
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6: Label
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9(blendscale): 8(ptr) Variable Function
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11(bias): 8(ptr) Variable Function
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13(coords1D): 8(ptr) Variable Function
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16(color): 15(ptr) Variable Function
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Line 1 13 0
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Store 9(blendscale) 10
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Line 1 14 0
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Store 11(bias) 12
|
||||
Line 1 15 0
|
||||
Store 13(coords1D) 10
|
||||
Line 1 16 0
|
||||
Store 16(color) 18
|
||||
Line 1 54 0
|
||||
23: 20 Load 22(texSampler1D)
|
||||
24: 7(float) Load 13(coords1D)
|
||||
25: 14(fvec4) ImageSampleImplicitLod 23 24
|
||||
26: 14(fvec4) Load 16(color)
|
||||
27: 14(fvec4) FAdd 26 25
|
||||
Store 16(color) 27
|
||||
Line 1 55 0
|
||||
28: 20 Load 22(texSampler1D)
|
||||
29: 7(float) Load 13(coords1D)
|
||||
30: 7(float) Load 11(bias)
|
||||
31: 14(fvec4) ImageSampleImplicitLod 28 29 Bias 30
|
||||
32: 14(fvec4) Load 16(color)
|
||||
33: 14(fvec4) FAdd 32 31
|
||||
Store 16(color) 33
|
||||
Line 1 103 0
|
||||
38: 35 Load 37(texSampler2D)
|
||||
42: 39(fvec2) Load 41(coords2D)
|
||||
43: 14(fvec4) ImageSampleImplicitLod 38 42
|
||||
44: 14(fvec4) Load 16(color)
|
||||
45: 14(fvec4) FAdd 44 43
|
||||
Store 16(color) 45
|
||||
Line 1 104 0
|
||||
46: 35 Load 37(texSampler2D)
|
||||
47: 39(fvec2) Load 41(coords2D)
|
||||
48: 7(float) Load 11(bias)
|
||||
49: 14(fvec4) ImageSampleImplicitLod 46 47 Bias 48
|
||||
50: 14(fvec4) Load 16(color)
|
||||
51: 14(fvec4) FAdd 50 49
|
||||
Store 16(color) 51
|
||||
Line 1 106 0
|
||||
54: 14(fvec4) Load 16(color)
|
||||
57: 14(fvec4) Load 56(u)
|
||||
60: 7(float) Load 59(blend)
|
||||
61: 7(float) Load 9(blendscale)
|
||||
62: 7(float) FMul 60 61
|
||||
63: 14(fvec4) CompositeConstruct 62 62 62 62
|
||||
64: 14(fvec4) ExtInst 2(GLSL.std.450) 46(FMix) 54 57 63
|
||||
Store 53(gl_FragColor) 64
|
||||
Return
|
||||
FunctionEnd
|
||||
40
Test/hlsl.pp.line2.frag
Normal file
40
Test/hlsl.pp.line2.frag
Normal file
|
|
@ -0,0 +1,40 @@
|
|||
#line 1 "foo.frag"
|
||||
Texture2D g_tColor[ 128 ] ;
|
||||
|
||||
layout (push_constant) cbuffer PerViewConstantBuffer_t
|
||||
{
|
||||
uint g_nDataIdx;
|
||||
uint g_nDataIdx2;
|
||||
bool g_B;
|
||||
} ;
|
||||
|
||||
SamplerState g_sAniso;
|
||||
|
||||
struct PS_INPUT
|
||||
{
|
||||
float2 vTextureCoords : TEXCOORD2 ;
|
||||
} ;
|
||||
|
||||
struct PS_OUTPUT
|
||||
{
|
||||
float4 vColor : SV_Target0 ;
|
||||
} ;
|
||||
|
||||
PS_OUTPUT MainPs ( PS_INPUT i )
|
||||
{
|
||||
PS_OUTPUT ps_output ;
|
||||
|
||||
uint u;
|
||||
#line 47
|
||||
if (g_B)
|
||||
#line 3 "foo.h"
|
||||
u = g_nDataIdx;
|
||||
else
|
||||
#line 67
|
||||
u = g_nDataIdx2;
|
||||
#line 7 "foo2.h"
|
||||
ps_output . vColor = g_tColor [ u ] . Sample ( g_sAniso , i . vTextureCoords . xy );
|
||||
#line 105
|
||||
return ps_output ;
|
||||
}
|
||||
|
||||
34
Test/hlsl.pp.line3.frag
Normal file
34
Test/hlsl.pp.line3.frag
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
Texture2D g_tColor[ 128 ] ;
|
||||
|
||||
layout (push_constant) cbuffer PerViewConstantBuffer_t
|
||||
{
|
||||
uint g_nDataIdx;
|
||||
uint g_nDataIdx2;
|
||||
bool g_B;
|
||||
} ;
|
||||
|
||||
SamplerState g_sAniso;
|
||||
|
||||
struct PS_INPUT
|
||||
{
|
||||
float2 vTextureCoords : TEXCOORD2 ;
|
||||
} ;
|
||||
|
||||
struct PS_OUTPUT
|
||||
{
|
||||
float4 vColor : SV_Target0 ;
|
||||
} ;
|
||||
|
||||
PS_OUTPUT MainPs ( PS_INPUT i )
|
||||
{
|
||||
PS_OUTPUT ps_output ;
|
||||
|
||||
uint u;
|
||||
if (g_B)
|
||||
#include "i1.h"
|
||||
else
|
||||
u = g_nDataIdx2;
|
||||
ps_output . vColor = g_tColor [ u ] . Sample ( g_sAniso , i . vTextureCoords . xy );
|
||||
return ps_output ;
|
||||
}
|
||||
|
||||
1
Test/i1.h
Normal file
1
Test/i1.h
Normal file
|
|
@ -0,0 +1 @@
|
|||
u = g_nDataIdx;
|
||||
|
|
@ -152,6 +152,8 @@ $EXE -l -i include.vert > $TARGETDIR/include.vert.out
|
|||
diff -b $BASEDIR/include.vert.out $TARGETDIR/include.vert.out || HASERROR=1
|
||||
$EXE -D -Od -e main -H -Od -Iinc1/path1 -Iinc1/path2 hlsl.dashI.vert > $TARGETDIR/hlsl.dashI.vert.out
|
||||
diff -b $BASEDIR/hlsl.dashI.vert.out $TARGETDIR/hlsl.dashI.vert.out || HASERROR=1
|
||||
$EXE -D -Od -e MainPs -H -Od -g hlsl.pp.line3.frag > $TARGETDIR/hlsl.pp.line3.frag.out
|
||||
diff -b $BASEDIR/hlsl.pp.line3.frag.out $TARGETDIR/hlsl.pp.line3.frag.out || HASERROR=1
|
||||
|
||||
#
|
||||
# Testing -D and -U
|
||||
|
|
|
|||
25
Test/spv.pp.line.frag
Normal file
25
Test/spv.pp.line.frag
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
#version 140
|
||||
|
||||
uniform sampler1D texSampler1D;
|
||||
uniform sampler2D texSampler2D;
|
||||
|
||||
varying float blend;
|
||||
varying vec4 u;
|
||||
|
||||
in vec2 coords2D;
|
||||
|
||||
void main()
|
||||
{
|
||||
float blendscale = 1.789;
|
||||
float bias = 2.0;
|
||||
float coords1D = 1.789;
|
||||
vec4 color = vec4(0.0, 0.0, 0.0, 0.0);
|
||||
#line 53
|
||||
color += texture (texSampler1D, coords1D);
|
||||
color += texture (texSampler1D, coords1D, bias);
|
||||
#line 102
|
||||
color += texture (texSampler2D, coords2D);
|
||||
color += texture (texSampler2D, coords2D, bias);
|
||||
|
||||
gl_FragColor = mix(color, u, blend * blendscale);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue