Merge pull request #659 from steve-lunarg/d3dcolortoubyte4

Add D3DCOLORtoUBYTE4 decomposition
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John Kessenich 2017-01-03 15:34:33 -07:00 committed by GitHub
commit 5abd308e71
7 changed files with 174 additions and 7 deletions

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@ -597,6 +597,7 @@ enum TOperator {
EOpLit, // HLSL lighting coefficient vector
EOpTextureBias, // HLSL texture bias: will be lowered to EOpTexture
EOpAsDouble, // slightly different from EOpUint64BitsToDouble
EOpD3DCOLORtoUBYTE4, // convert and swizzle 4-component color to UBYTE4 range
EOpMethodSample, // Texture object methods. These are translated to existing
EOpMethodSampleBias, // AST methods, and exist to represent HLSL semantics until that