Merge pull request #659 from steve-lunarg/d3dcolortoubyte4

Add D3DCOLORtoUBYTE4 decomposition
This commit is contained in:
John Kessenich 2017-01-03 15:34:33 -07:00 committed by GitHub
commit 5abd308e71
7 changed files with 174 additions and 7 deletions

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@ -93,9 +93,22 @@ ERROR: node is still EOpNull!
0:8 'inF0' (in float)
0:8 Construct vec3 (in 3-component vector of float)
0:8 'inF1' (in float)
0:9 Function Call: D3DCOLORtoUBYTE4(vf4; (temp 4-component vector of int)
0:9 Construct vec4 (in 4-component vector of float)
0:9 'inF0' (in float)
0:9 Convert float to int (temp 4-component vector of int)
0:9 vector-scale (temp 4-component vector of float)
0:9 Constant:
0:9 255.001953
0:9 vector swizzle (temp 4-component vector of float)
0:9 Construct vec4 (in 4-component vector of float)
0:9 'inF0' (in float)
0:9 Sequence
0:9 Constant:
0:9 2 (const int)
0:9 Constant:
0:9 1 (const int)
0:9 Constant:
0:9 0 (const int)
0:9 Constant:
0:9 3 (const int)
0:10 Constant:
0:10 0.000000
0:12 ERROR: Bad unary op
@ -449,9 +462,22 @@ ERROR: node is still EOpNull!
0:8 'inF0' (in float)
0:8 Construct vec3 (in 3-component vector of float)
0:8 'inF1' (in float)
0:9 Function Call: D3DCOLORtoUBYTE4(vf4; (temp 4-component vector of int)
0:9 Construct vec4 (in 4-component vector of float)
0:9 'inF0' (in float)
0:9 Convert float to int (temp 4-component vector of int)
0:9 vector-scale (temp 4-component vector of float)
0:9 Constant:
0:9 255.001953
0:9 vector swizzle (temp 4-component vector of float)
0:9 Construct vec4 (in 4-component vector of float)
0:9 'inF0' (in float)
0:9 Sequence
0:9 Constant:
0:9 2 (const int)
0:9 Constant:
0:9 1 (const int)
0:9 Constant:
0:9 0 (const int)
0:9 Constant:
0:9 3 (const int)
0:10 Constant:
0:10 0.000000
0:12 ERROR: Bad unary op