feat: add missing c++ API functions to C API

add glslang_shader_add_source_text()
add glslang_shader_set_source_file()
add GLSLANG_SHADER_HLSL_IO_MAPPING
add GLSLANG_SHADER_HLSL_FLATTEN_UNIFORM_ARRAYS
This commit is contained in:
Kai Angulo 2024-10-27 23:57:59 -07:00
parent 8838252618
commit 5aa896ae05
3 changed files with 25 additions and 0 deletions

View file

@ -263,6 +263,8 @@ GLSLANG_EXPORT void glslang_shader_set_glsl_version(glslang_shader_t* shader, in
GLSLANG_EXPORT void glslang_shader_set_default_uniform_block_set_and_binding(glslang_shader_t* shader, unsigned int set, unsigned int binding);
GLSLANG_EXPORT void glslang_shader_set_default_uniform_block_name(glslang_shader_t* shader, const char *name);
GLSLANG_EXPORT void glslang_shader_set_resource_set_binding(glslang_shader_t* shader, const char *const *bindings, unsigned int num_bindings);
GLSLANG_EXPORT void glslang_shader_add_source_text(glslang_shader_t* shader, const char* text, size_t len);
GLSLANG_EXPORT void glslang_shader_set_source_file(glslang_shader_t* shader, const char* file);
GLSLANG_EXPORT int glslang_shader_preprocess(glslang_shader_t* shader, const glslang_input_t* input);
GLSLANG_EXPORT int glslang_shader_parse(glslang_shader_t* shader, const glslang_input_t* input);
GLSLANG_EXPORT const char* glslang_shader_get_preprocessed_code(glslang_shader_t* shader);