feat: add missing c++ API functions to C API
add glslang_shader_add_source_text() add glslang_shader_set_source_file() add GLSLANG_SHADER_HLSL_IO_MAPPING add GLSLANG_SHADER_HLSL_FLATTEN_UNIFORM_ARRAYS
This commit is contained in:
parent
8838252618
commit
5aa896ae05
3 changed files with 25 additions and 0 deletions
|
|
@ -396,6 +396,17 @@ GLSLANG_EXPORT void glslang_shader_set_options(glslang_shader_t* shader, int opt
|
|||
if (options & GLSLANG_SHADER_INVERT_Y) {
|
||||
shader->shader->setInvertY(true);
|
||||
}
|
||||
|
||||
#ifdef ENABLE_HLSL
|
||||
if (options & GLSLANG_SHADER_HLSL_IO_MAPPING) {
|
||||
shader->shader->setHlslIoMapping(true);
|
||||
}
|
||||
|
||||
if (options & GLSLANG_SHADER_HLSL_FLATTEN_UNIFORM_ARRAYS) {
|
||||
shader->shader->setFlattenUniformArrays(true);
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
GLSLANG_EXPORT void glslang_shader_set_glsl_version(glslang_shader_t* shader, int version)
|
||||
|
|
@ -422,6 +433,14 @@ GLSLANG_EXPORT void glslang_shader_set_resource_set_binding(glslang_shader_t* sh
|
|||
shader->shader->setResourceSetBinding(shader->baseResourceSetBinding);
|
||||
}
|
||||
|
||||
GLSLANG_EXPORT void glslang_shader_add_source_text(glslang_shader_t* shader, const char* text, size_t len) {
|
||||
shader->shader->addSourceText(text, len);
|
||||
}
|
||||
|
||||
GLSLANG_EXPORT void glslang_shader_set_source_file(glslang_shader_t* shader, const char* file) {
|
||||
shader->shader->setSourceFile(file);
|
||||
}
|
||||
|
||||
GLSLANG_EXPORT const char* glslang_shader_get_preprocessed_code(glslang_shader_t* shader)
|
||||
{
|
||||
return shader->preprocessedGLSL.c_str();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue