HLSL: Map parameter qualifiers from generic to function-specific and entry-point specific.

This commit is contained in:
John Kessenich 2016-06-17 15:50:47 -06:00
parent c3387d33ee
commit 5aa59e2044
28 changed files with 3680 additions and 3676 deletions

View file

@ -4,19 +4,19 @@ gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (temp 4-component vector of float)
0:7 Function Parameters:
0:7 'a1' (temp 4-component vector of float)
0:7 'a2' (temp 4-component vector of float)
0:7 'a3' (temp 4-component vector of float)
0:7 'a4' (temp 4-component vector of float)
0:7 'a1' (in 4-component vector of float)
0:7 'a2' (in 4-component vector of float)
0:7 'a3' (in 4-component vector of float)
0:7 'a4' (in 4-component vector of float)
0:? Sequence
0:8 Branch: Return with expression
0:8 add (temp 4-component vector of float)
0:8 add (temp 4-component vector of float)
0:8 'a1' (temp 4-component vector of float)
0:8 'a1' (in 4-component vector of float)
0:8 component-wise multiply (temp 4-component vector of float)
0:8 'a2' (temp 4-component vector of float)
0:8 'a3' (temp 4-component vector of float)
0:8 'a4' (temp 4-component vector of float)
0:8 'a2' (in 4-component vector of float)
0:8 'a3' (in 4-component vector of float)
0:8 'a4' (in 4-component vector of float)
0:? Linker Objects
@ -28,19 +28,19 @@ gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (temp 4-component vector of float)
0:7 Function Parameters:
0:7 'a1' (temp 4-component vector of float)
0:7 'a2' (temp 4-component vector of float)
0:7 'a3' (temp 4-component vector of float)
0:7 'a4' (temp 4-component vector of float)
0:7 'a1' (in 4-component vector of float)
0:7 'a2' (in 4-component vector of float)
0:7 'a3' (in 4-component vector of float)
0:7 'a4' (in 4-component vector of float)
0:? Sequence
0:8 Branch: Return with expression
0:8 add (temp 4-component vector of float)
0:8 add (temp 4-component vector of float)
0:8 'a1' (temp 4-component vector of float)
0:8 'a1' (in 4-component vector of float)
0:8 component-wise multiply (temp 4-component vector of float)
0:8 'a2' (temp 4-component vector of float)
0:8 'a3' (temp 4-component vector of float)
0:8 'a4' (temp 4-component vector of float)
0:8 'a2' (in 4-component vector of float)
0:8 'a3' (in 4-component vector of float)
0:8 'a4' (in 4-component vector of float)
0:? Linker Objects
// Module Version 10000
@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction"
EntryPoint Fragment 4 "PixelShaderFunction" 9 11 13 17
ExecutionMode 4 OriginUpperLeft
Source HLSL 450
Name 4 "PixelShaderFunction"
@ -62,13 +62,13 @@ gl_FragCoord origin is upper left
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
8: TypePointer Input 7(fvec4)
9(a1): 8(ptr) Variable Input
11(a2): 8(ptr) Variable Input
13(a3): 8(ptr) Variable Input
17(a4): 8(ptr) Variable Input
4(PixelShaderFunction): 2 Function None 3
5: Label
9(a1): 8(ptr) Variable Function
11(a2): 8(ptr) Variable Function
13(a3): 8(ptr) Variable Function
17(a4): 8(ptr) Variable Function
10: 7(fvec4) Load 9(a1)
12: 7(fvec4) Load 11(a2)
14: 7(fvec4) Load 13(a3)