HLSL: Map parameter qualifiers from generic to function-specific and entry-point specific.
This commit is contained in:
parent
c3387d33ee
commit
5aa59e2044
28 changed files with 3680 additions and 3676 deletions
|
|
@ -4,19 +4,19 @@ gl_FragCoord origin is upper left
|
|||
0:? Sequence
|
||||
0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (temp 4-component vector of float)
|
||||
0:7 Function Parameters:
|
||||
0:7 'a1' (temp 4-component vector of float)
|
||||
0:7 'a2' (temp 4-component vector of float)
|
||||
0:7 'a3' (temp 4-component vector of float)
|
||||
0:7 'a4' (temp 4-component vector of float)
|
||||
0:7 'a1' (in 4-component vector of float)
|
||||
0:7 'a2' (in 4-component vector of float)
|
||||
0:7 'a3' (in 4-component vector of float)
|
||||
0:7 'a4' (in 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:8 Branch: Return with expression
|
||||
0:8 add (temp 4-component vector of float)
|
||||
0:8 add (temp 4-component vector of float)
|
||||
0:8 'a1' (temp 4-component vector of float)
|
||||
0:8 'a1' (in 4-component vector of float)
|
||||
0:8 component-wise multiply (temp 4-component vector of float)
|
||||
0:8 'a2' (temp 4-component vector of float)
|
||||
0:8 'a3' (temp 4-component vector of float)
|
||||
0:8 'a4' (temp 4-component vector of float)
|
||||
0:8 'a2' (in 4-component vector of float)
|
||||
0:8 'a3' (in 4-component vector of float)
|
||||
0:8 'a4' (in 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
|
||||
|
||||
|
|
@ -28,19 +28,19 @@ gl_FragCoord origin is upper left
|
|||
0:? Sequence
|
||||
0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (temp 4-component vector of float)
|
||||
0:7 Function Parameters:
|
||||
0:7 'a1' (temp 4-component vector of float)
|
||||
0:7 'a2' (temp 4-component vector of float)
|
||||
0:7 'a3' (temp 4-component vector of float)
|
||||
0:7 'a4' (temp 4-component vector of float)
|
||||
0:7 'a1' (in 4-component vector of float)
|
||||
0:7 'a2' (in 4-component vector of float)
|
||||
0:7 'a3' (in 4-component vector of float)
|
||||
0:7 'a4' (in 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:8 Branch: Return with expression
|
||||
0:8 add (temp 4-component vector of float)
|
||||
0:8 add (temp 4-component vector of float)
|
||||
0:8 'a1' (temp 4-component vector of float)
|
||||
0:8 'a1' (in 4-component vector of float)
|
||||
0:8 component-wise multiply (temp 4-component vector of float)
|
||||
0:8 'a2' (temp 4-component vector of float)
|
||||
0:8 'a3' (temp 4-component vector of float)
|
||||
0:8 'a4' (temp 4-component vector of float)
|
||||
0:8 'a2' (in 4-component vector of float)
|
||||
0:8 'a3' (in 4-component vector of float)
|
||||
0:8 'a4' (in 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
|
||||
// Module Version 10000
|
||||
|
|
@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
|
|||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction"
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 9 11 13 17
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 450
|
||||
Name 4 "PixelShaderFunction"
|
||||
|
|
@ -62,13 +62,13 @@ gl_FragCoord origin is upper left
|
|||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypePointer Function 7(fvec4)
|
||||
8: TypePointer Input 7(fvec4)
|
||||
9(a1): 8(ptr) Variable Input
|
||||
11(a2): 8(ptr) Variable Input
|
||||
13(a3): 8(ptr) Variable Input
|
||||
17(a4): 8(ptr) Variable Input
|
||||
4(PixelShaderFunction): 2 Function None 3
|
||||
5: Label
|
||||
9(a1): 8(ptr) Variable Function
|
||||
11(a2): 8(ptr) Variable Function
|
||||
13(a3): 8(ptr) Variable Function
|
||||
17(a4): 8(ptr) Variable Function
|
||||
10: 7(fvec4) Load 9(a1)
|
||||
12: 7(fvec4) Load 11(a2)
|
||||
14: 7(fvec4) Load 13(a3)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue