HLSL: Map parameter qualifiers from generic to function-specific and entry-point specific.

This commit is contained in:
John Kessenich 2016-06-17 15:50:47 -06:00
parent c3387d33ee
commit 5aa59e2044
28 changed files with 3680 additions and 3676 deletions

View file

@ -4,13 +4,13 @@ gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: PixelShaderFunction(vf4;vf4; (temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input1' (temp 4-component vector of float)
0:2 'input2' (temp 4-component vector of float)
0:2 'input1' (in 4-component vector of float)
0:2 'input2' (in 4-component vector of float)
0:? Sequence
0:3 Branch: Return with expression
0:3 max (global 4-component vector of float)
0:3 'input1' (temp 4-component vector of float)
0:3 'input2' (temp 4-component vector of float)
0:3 'input1' (in 4-component vector of float)
0:3 'input2' (in 4-component vector of float)
0:? Linker Objects
@ -22,13 +22,13 @@ gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: PixelShaderFunction(vf4;vf4; (temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input1' (temp 4-component vector of float)
0:2 'input2' (temp 4-component vector of float)
0:2 'input1' (in 4-component vector of float)
0:2 'input2' (in 4-component vector of float)
0:? Sequence
0:3 Branch: Return with expression
0:3 max (global 4-component vector of float)
0:3 'input1' (temp 4-component vector of float)
0:3 'input2' (temp 4-component vector of float)
0:3 'input1' (in 4-component vector of float)
0:3 'input2' (in 4-component vector of float)
0:? Linker Objects
// Module Version 10000
@ -38,7 +38,7 @@ gl_FragCoord origin is upper left
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction"
EntryPoint Fragment 4 "PixelShaderFunction" 9 11
ExecutionMode 4 OriginUpperLeft
Source HLSL 450
Name 4 "PixelShaderFunction"
@ -48,11 +48,11 @@ gl_FragCoord origin is upper left
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
8: TypePointer Input 7(fvec4)
9(input1): 8(ptr) Variable Input
11(input2): 8(ptr) Variable Input
4(PixelShaderFunction): 2 Function None 3
5: Label
9(input1): 8(ptr) Variable Function
11(input2): 8(ptr) Variable Function
10: 7(fvec4) Load 9(input1)
12: 7(fvec4) Load 11(input2)
13: 7(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 10 12