HLSL: Map parameter qualifiers from generic to function-specific and entry-point specific.
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c3387d33ee
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28 changed files with 3680 additions and 3676 deletions
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@ -233,10 +233,10 @@ Shader version: 450
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ERROR: node is still EOpNull!
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0:74 Function Definition: VertexShaderFunction(f1;f1;f1;i1; (temp float)
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0:15 Function Parameters:
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0:15 'inF0' (temp float)
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0:15 'inF1' (temp float)
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0:15 'inF2' (temp float)
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0:15 'inI0' (temp int)
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0:15 'inF0' (in float)
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0:15 'inF1' (in float)
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0:15 'inF2' (in float)
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0:15 'inI0' (in int)
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0:? Sequence
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0:20 Constant:
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0:20 0.000000
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@ -331,10 +331,10 @@ ERROR: node is still EOpNull!
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0:71 0.000000
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0:83 Function Definition: VertexShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
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0:75 Function Parameters:
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0:75 'inF0' (temp 1-component vector of float)
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0:75 'inF1' (temp 1-component vector of float)
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0:75 'inF2' (temp 1-component vector of float)
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0:75 'inI0' (temp 1-component vector of int)
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0:75 'inF0' (in 1-component vector of float)
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0:75 'inF1' (in 1-component vector of float)
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0:75 'inF2' (in 1-component vector of float)
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0:75 'inI0' (in 1-component vector of int)
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0:? Sequence
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0:78 Constant:
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0:78 0.000000
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@ -343,10 +343,10 @@ ERROR: node is still EOpNull!
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0:80 0.000000
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0:130 Function Definition: VertexShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
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0:84 Function Parameters:
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0:84 'inF0' (temp 2-component vector of float)
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0:84 'inF1' (temp 2-component vector of float)
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0:84 'inF2' (temp 2-component vector of float)
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0:84 'inI0' (temp 2-component vector of int)
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0:84 'inF0' (in 2-component vector of float)
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0:84 'inF1' (in 2-component vector of float)
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0:84 'inF2' (in 2-component vector of float)
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0:84 'inI0' (in 2-component vector of int)
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0:? Sequence
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0:87 Constant:
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0:87 0.000000
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@ -428,10 +428,10 @@ ERROR: node is still EOpNull!
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0:? 2.000000
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0:175 Function Definition: VertexShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
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0:131 Function Parameters:
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0:131 'inF0' (temp 3-component vector of float)
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0:131 'inF1' (temp 3-component vector of float)
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0:131 'inF2' (temp 3-component vector of float)
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0:131 'inI0' (temp 3-component vector of int)
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0:131 'inF0' (in 3-component vector of float)
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0:131 'inF1' (in 3-component vector of float)
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0:131 'inF2' (in 3-component vector of float)
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0:131 'inI0' (in 3-component vector of int)
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0:? Sequence
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0:134 Constant:
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0:134 0.000000
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@ -510,10 +510,10 @@ ERROR: node is still EOpNull!
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0:? 3.000000
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0:251 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
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0:176 Function Parameters:
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0:176 'inF0' (temp 4-component vector of float)
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0:176 'inF1' (temp 4-component vector of float)
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0:176 'inF2' (temp 4-component vector of float)
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0:176 'inI0' (temp 4-component vector of int)
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0:176 'inF0' (in 4-component vector of float)
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0:176 'inF1' (in 4-component vector of float)
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0:176 'inF2' (in 4-component vector of float)
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0:176 'inI0' (in 4-component vector of int)
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0:? Sequence
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0:179 Constant:
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0:179 0.000000
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@ -593,9 +593,9 @@ ERROR: node is still EOpNull!
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0:? 4.000000
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0:259 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
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0:252 Function Parameters:
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0:252 'inF0' (temp 2X2 matrix of float)
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0:252 'inF1' (temp 2X2 matrix of float)
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0:252 'inF2' (temp 2X2 matrix of float)
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0:252 'inF0' (in 2X2 matrix of float)
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0:252 'inF1' (in 2X2 matrix of float)
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0:252 'inF2' (in 2X2 matrix of float)
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0:? Sequence
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0:254 Constant:
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0:254 0.000000
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@ -655,9 +655,9 @@ ERROR: node is still EOpNull!
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0:? 2.000000
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0:267 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
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0:260 Function Parameters:
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0:260 'inF0' (temp 3X3 matrix of float)
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0:260 'inF1' (temp 3X3 matrix of float)
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0:260 'inF2' (temp 3X3 matrix of float)
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0:260 'inF0' (in 3X3 matrix of float)
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0:260 'inF1' (in 3X3 matrix of float)
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0:260 'inF2' (in 3X3 matrix of float)
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0:? Sequence
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0:262 Constant:
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0:262 0.000000
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@ -722,9 +722,9 @@ ERROR: node is still EOpNull!
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0:? 3.000000
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0:274 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
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0:268 Function Parameters:
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0:268 'inF0' (temp 4X4 matrix of float)
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0:268 'inF1' (temp 4X4 matrix of float)
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0:268 'inF2' (temp 4X4 matrix of float)
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0:268 'inF0' (in 4X4 matrix of float)
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0:268 'inF1' (in 4X4 matrix of float)
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0:268 'inF2' (in 4X4 matrix of float)
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0:? Sequence
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0:270 Constant:
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0:270 0.000000
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@ -816,10 +816,10 @@ Shader version: 450
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ERROR: node is still EOpNull!
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0:74 Function Definition: VertexShaderFunction(f1;f1;f1;i1; (temp float)
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0:15 Function Parameters:
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0:15 'inF0' (temp float)
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0:15 'inF1' (temp float)
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0:15 'inF2' (temp float)
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0:15 'inI0' (temp int)
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0:15 'inF0' (in float)
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0:15 'inF1' (in float)
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0:15 'inF2' (in float)
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0:15 'inI0' (in int)
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0:? Sequence
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0:20 Constant:
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0:20 0.000000
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@ -914,10 +914,10 @@ ERROR: node is still EOpNull!
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0:71 0.000000
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0:83 Function Definition: VertexShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
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0:75 Function Parameters:
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0:75 'inF0' (temp 1-component vector of float)
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0:75 'inF1' (temp 1-component vector of float)
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0:75 'inF2' (temp 1-component vector of float)
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0:75 'inI0' (temp 1-component vector of int)
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0:75 'inF0' (in 1-component vector of float)
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0:75 'inF1' (in 1-component vector of float)
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0:75 'inF2' (in 1-component vector of float)
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0:75 'inI0' (in 1-component vector of int)
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0:? Sequence
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0:78 Constant:
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0:78 0.000000
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@ -926,10 +926,10 @@ ERROR: node is still EOpNull!
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0:80 0.000000
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0:130 Function Definition: VertexShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
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0:84 Function Parameters:
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0:84 'inF0' (temp 2-component vector of float)
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0:84 'inF1' (temp 2-component vector of float)
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0:84 'inF2' (temp 2-component vector of float)
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0:84 'inI0' (temp 2-component vector of int)
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0:84 'inF0' (in 2-component vector of float)
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0:84 'inF1' (in 2-component vector of float)
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0:84 'inF2' (in 2-component vector of float)
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0:84 'inI0' (in 2-component vector of int)
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0:? Sequence
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0:87 Constant:
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0:87 0.000000
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@ -1011,10 +1011,10 @@ ERROR: node is still EOpNull!
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0:? 2.000000
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0:175 Function Definition: VertexShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
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0:131 Function Parameters:
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0:131 'inF0' (temp 3-component vector of float)
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0:131 'inF1' (temp 3-component vector of float)
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0:131 'inF2' (temp 3-component vector of float)
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0:131 'inI0' (temp 3-component vector of int)
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0:131 'inF0' (in 3-component vector of float)
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0:131 'inF1' (in 3-component vector of float)
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0:131 'inF2' (in 3-component vector of float)
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0:131 'inI0' (in 3-component vector of int)
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0:? Sequence
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0:134 Constant:
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0:134 0.000000
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@ -1093,10 +1093,10 @@ ERROR: node is still EOpNull!
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0:? 3.000000
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0:251 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
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0:176 Function Parameters:
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0:176 'inF0' (temp 4-component vector of float)
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0:176 'inF1' (temp 4-component vector of float)
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0:176 'inF2' (temp 4-component vector of float)
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0:176 'inI0' (temp 4-component vector of int)
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0:176 'inF0' (in 4-component vector of float)
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0:176 'inF1' (in 4-component vector of float)
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0:176 'inF2' (in 4-component vector of float)
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0:176 'inI0' (in 4-component vector of int)
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0:? Sequence
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0:179 Constant:
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0:179 0.000000
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@ -1176,9 +1176,9 @@ ERROR: node is still EOpNull!
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0:? 4.000000
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0:259 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
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0:252 Function Parameters:
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0:252 'inF0' (temp 2X2 matrix of float)
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0:252 'inF1' (temp 2X2 matrix of float)
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0:252 'inF2' (temp 2X2 matrix of float)
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0:252 'inF0' (in 2X2 matrix of float)
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0:252 'inF1' (in 2X2 matrix of float)
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0:252 'inF2' (in 2X2 matrix of float)
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0:? Sequence
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0:254 Constant:
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0:254 0.000000
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@ -1238,9 +1238,9 @@ ERROR: node is still EOpNull!
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0:? 2.000000
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0:267 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
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0:260 Function Parameters:
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0:260 'inF0' (temp 3X3 matrix of float)
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0:260 'inF1' (temp 3X3 matrix of float)
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0:260 'inF2' (temp 3X3 matrix of float)
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0:260 'inF0' (in 3X3 matrix of float)
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0:260 'inF1' (in 3X3 matrix of float)
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0:260 'inF2' (in 3X3 matrix of float)
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0:? Sequence
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0:262 Constant:
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0:262 0.000000
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@ -1305,9 +1305,9 @@ ERROR: node is still EOpNull!
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0:? 3.000000
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0:274 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
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0:268 Function Parameters:
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0:268 'inF0' (temp 4X4 matrix of float)
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0:268 'inF1' (temp 4X4 matrix of float)
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0:268 'inF2' (temp 4X4 matrix of float)
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0:268 'inF0' (in 4X4 matrix of float)
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0:268 'inF1' (in 4X4 matrix of float)
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0:268 'inF2' (in 4X4 matrix of float)
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0:? Sequence
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0:270 Constant:
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0:270 0.000000
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