HLSL: Map parameter qualifiers from generic to function-specific and entry-point specific.
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c3387d33ee
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28 changed files with 3680 additions and 3676 deletions
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@ -158,10 +158,10 @@ local_size = (1, 1, 1)
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ERROR: node is still EOpNull!
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0:56 Function Definition: ComputeShaderFunction(f1;f1;f1;i1; (temp float)
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0:2 Function Parameters:
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0:2 'inF0' (temp float)
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0:2 'inF1' (temp float)
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0:2 'inF2' (temp float)
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0:2 'inI0' (temp int)
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0:2 'inF0' (in float)
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0:2 'inF1' (in float)
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0:2 'inF2' (in float)
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0:2 'inI0' (in int)
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0:? Sequence
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0:7 Constant:
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0:7 0.000000
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@ -254,10 +254,10 @@ ERROR: node is still EOpNull!
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0:53 0.000000
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0:65 Function Definition: ComputeShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
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0:57 Function Parameters:
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0:57 'inF0' (temp 1-component vector of float)
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0:57 'inF1' (temp 1-component vector of float)
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0:57 'inF2' (temp 1-component vector of float)
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0:57 'inI0' (temp 1-component vector of int)
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0:57 'inF0' (in 1-component vector of float)
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0:57 'inF1' (in 1-component vector of float)
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0:57 'inF2' (in 1-component vector of float)
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0:57 'inI0' (in 1-component vector of int)
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0:? Sequence
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0:60 Constant:
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0:60 0.000000
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@ -266,10 +266,10 @@ ERROR: node is still EOpNull!
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0:62 0.000000
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0:112 Function Definition: ComputeShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
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0:66 Function Parameters:
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0:66 'inF0' (temp 2-component vector of float)
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0:66 'inF1' (temp 2-component vector of float)
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0:66 'inF2' (temp 2-component vector of float)
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0:66 'inI0' (temp 2-component vector of int)
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0:66 'inF0' (in 2-component vector of float)
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0:66 'inF1' (in 2-component vector of float)
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0:66 'inF2' (in 2-component vector of float)
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0:66 'inI0' (in 2-component vector of int)
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0:? Sequence
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0:69 Constant:
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0:69 0.000000
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@ -351,10 +351,10 @@ ERROR: node is still EOpNull!
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0:? 2.000000
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0:157 Function Definition: ComputeShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
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0:113 Function Parameters:
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0:113 'inF0' (temp 3-component vector of float)
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0:113 'inF1' (temp 3-component vector of float)
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0:113 'inF2' (temp 3-component vector of float)
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0:113 'inI0' (temp 3-component vector of int)
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0:113 'inF0' (in 3-component vector of float)
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0:113 'inF1' (in 3-component vector of float)
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0:113 'inF2' (in 3-component vector of float)
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0:113 'inI0' (in 3-component vector of int)
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0:? Sequence
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0:116 Constant:
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0:116 0.000000
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@ -433,10 +433,10 @@ ERROR: node is still EOpNull!
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0:? 3.000000
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0:202 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
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0:158 Function Parameters:
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0:158 'inF0' (temp 4-component vector of float)
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0:158 'inF1' (temp 4-component vector of float)
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0:158 'inF2' (temp 4-component vector of float)
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0:158 'inI0' (temp 4-component vector of int)
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0:158 'inF0' (in 4-component vector of float)
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0:158 'inF1' (in 4-component vector of float)
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0:158 'inF2' (in 4-component vector of float)
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0:158 'inI0' (in 4-component vector of int)
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0:? Sequence
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0:161 Constant:
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0:161 0.000000
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@ -525,10 +525,10 @@ local_size = (1, 1, 1)
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ERROR: node is still EOpNull!
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0:56 Function Definition: ComputeShaderFunction(f1;f1;f1;i1; (temp float)
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0:2 Function Parameters:
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0:2 'inF0' (temp float)
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0:2 'inF1' (temp float)
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0:2 'inF2' (temp float)
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0:2 'inI0' (temp int)
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0:2 'inF0' (in float)
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0:2 'inF1' (in float)
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0:2 'inF2' (in float)
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0:2 'inI0' (in int)
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0:? Sequence
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0:7 Constant:
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0:7 0.000000
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@ -621,10 +621,10 @@ ERROR: node is still EOpNull!
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0:53 0.000000
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0:65 Function Definition: ComputeShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
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0:57 Function Parameters:
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0:57 'inF0' (temp 1-component vector of float)
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0:57 'inF1' (temp 1-component vector of float)
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0:57 'inF2' (temp 1-component vector of float)
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0:57 'inI0' (temp 1-component vector of int)
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0:57 'inF0' (in 1-component vector of float)
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0:57 'inF1' (in 1-component vector of float)
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0:57 'inF2' (in 1-component vector of float)
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0:57 'inI0' (in 1-component vector of int)
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0:? Sequence
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0:60 Constant:
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0:60 0.000000
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@ -633,10 +633,10 @@ ERROR: node is still EOpNull!
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0:62 0.000000
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0:112 Function Definition: ComputeShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
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0:66 Function Parameters:
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0:66 'inF0' (temp 2-component vector of float)
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0:66 'inF1' (temp 2-component vector of float)
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0:66 'inF2' (temp 2-component vector of float)
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0:66 'inI0' (temp 2-component vector of int)
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0:66 'inF0' (in 2-component vector of float)
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0:66 'inF1' (in 2-component vector of float)
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0:66 'inF2' (in 2-component vector of float)
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0:66 'inI0' (in 2-component vector of int)
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0:? Sequence
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0:69 Constant:
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0:69 0.000000
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@ -718,10 +718,10 @@ ERROR: node is still EOpNull!
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0:? 2.000000
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0:157 Function Definition: ComputeShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
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0:113 Function Parameters:
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0:113 'inF0' (temp 3-component vector of float)
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0:113 'inF1' (temp 3-component vector of float)
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0:113 'inF2' (temp 3-component vector of float)
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0:113 'inI0' (temp 3-component vector of int)
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0:113 'inF0' (in 3-component vector of float)
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0:113 'inF1' (in 3-component vector of float)
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0:113 'inF2' (in 3-component vector of float)
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0:113 'inI0' (in 3-component vector of int)
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0:? Sequence
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0:116 Constant:
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0:116 0.000000
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@ -800,10 +800,10 @@ ERROR: node is still EOpNull!
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0:? 3.000000
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0:202 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
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0:158 Function Parameters:
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0:158 'inF0' (temp 4-component vector of float)
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0:158 'inF1' (temp 4-component vector of float)
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0:158 'inF2' (temp 4-component vector of float)
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0:158 'inI0' (temp 4-component vector of int)
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0:158 'inF0' (in 4-component vector of float)
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0:158 'inF1' (in 4-component vector of float)
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0:158 'inF2' (in 4-component vector of float)
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0:158 'inI0' (in 4-component vector of int)
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0:? Sequence
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0:161 Constant:
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0:161 0.000000
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