HLSL: Map parameter qualifiers from generic to function-specific and entry-point specific.
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28 changed files with 3680 additions and 3676 deletions
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@ -4,63 +4,63 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:29 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (temp 4-component vector of float)
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0:2 'input' (in 4-component vector of float)
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0:? Sequence
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0:3 Test condition and select (temp void)
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0:3 Condition
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0:3 Compare Equal (temp bool)
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0:3 'input' (temp 4-component vector of float)
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0:3 'input' (temp 4-component vector of float)
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0:3 'input' (in 4-component vector of float)
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0:3 'input' (in 4-component vector of float)
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0:3 true case
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0:4 Branch: Return with expression
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0:4 'input' (temp 4-component vector of float)
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0:4 'input' (in 4-component vector of float)
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0:6 Test condition and select (temp void)
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0:6 Condition
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0:6 Compare Equal (temp bool)
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0:6 'input' (temp 4-component vector of float)
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0:6 'input' (temp 4-component vector of float)
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0:6 'input' (in 4-component vector of float)
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0:6 'input' (in 4-component vector of float)
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0:6 true case
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0:7 Branch: Return with expression
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0:7 'input' (temp 4-component vector of float)
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0:7 'input' (in 4-component vector of float)
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0:6 false case
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0:9 Branch: Return with expression
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0:9 Negate value (temp 4-component vector of float)
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0:9 'input' (temp 4-component vector of float)
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0:9 'input' (in 4-component vector of float)
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0:11 Test condition and select (temp void)
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0:11 Condition
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0:11 Compare Equal (temp bool)
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0:11 'input' (temp 4-component vector of float)
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0:11 'input' (temp 4-component vector of float)
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0:11 'input' (in 4-component vector of float)
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0:11 'input' (in 4-component vector of float)
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0:11 true case is null
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0:14 Test condition and select (temp void)
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0:14 Condition
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0:14 Compare Equal (temp bool)
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0:14 'input' (temp 4-component vector of float)
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0:14 'input' (temp 4-component vector of float)
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0:14 'input' (in 4-component vector of float)
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0:14 'input' (in 4-component vector of float)
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0:14 true case is null
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0:19 Test condition and select (temp void)
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0:19 Condition
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0:19 Compare Equal (temp bool)
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0:19 'input' (temp 4-component vector of float)
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0:19 'input' (temp 4-component vector of float)
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0:19 'input' (in 4-component vector of float)
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0:19 'input' (in 4-component vector of float)
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0:19 true case
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0:? Sequence
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0:20 Branch: Return with expression
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0:20 'input' (temp 4-component vector of float)
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0:20 'input' (in 4-component vector of float)
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0:23 Test condition and select (temp void)
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0:23 Condition
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0:23 Compare Equal (temp bool)
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0:23 'input' (temp 4-component vector of float)
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0:23 'input' (temp 4-component vector of float)
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0:23 'input' (in 4-component vector of float)
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0:23 'input' (in 4-component vector of float)
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0:23 true case
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0:? Sequence
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0:24 Branch: Return with expression
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0:24 'input' (temp 4-component vector of float)
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0:24 'input' (in 4-component vector of float)
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0:23 false case
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0:? Sequence
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0:26 Branch: Return with expression
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0:26 Negate value (temp 4-component vector of float)
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0:26 'input' (temp 4-component vector of float)
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0:26 'input' (in 4-component vector of float)
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0:? Linker Objects
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@ -72,63 +72,63 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:29 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (temp 4-component vector of float)
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0:2 'input' (in 4-component vector of float)
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0:? Sequence
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0:3 Test condition and select (temp void)
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0:3 Condition
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0:3 Compare Equal (temp bool)
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0:3 'input' (temp 4-component vector of float)
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0:3 'input' (temp 4-component vector of float)
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0:3 'input' (in 4-component vector of float)
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0:3 'input' (in 4-component vector of float)
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0:3 true case
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0:4 Branch: Return with expression
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0:4 'input' (temp 4-component vector of float)
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0:4 'input' (in 4-component vector of float)
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0:6 Test condition and select (temp void)
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0:6 Condition
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0:6 Compare Equal (temp bool)
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0:6 'input' (temp 4-component vector of float)
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0:6 'input' (temp 4-component vector of float)
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0:6 'input' (in 4-component vector of float)
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0:6 'input' (in 4-component vector of float)
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0:6 true case
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0:7 Branch: Return with expression
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0:7 'input' (temp 4-component vector of float)
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0:7 'input' (in 4-component vector of float)
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0:6 false case
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0:9 Branch: Return with expression
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0:9 Negate value (temp 4-component vector of float)
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0:9 'input' (temp 4-component vector of float)
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0:9 'input' (in 4-component vector of float)
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0:11 Test condition and select (temp void)
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0:11 Condition
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0:11 Compare Equal (temp bool)
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0:11 'input' (temp 4-component vector of float)
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0:11 'input' (temp 4-component vector of float)
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0:11 'input' (in 4-component vector of float)
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0:11 'input' (in 4-component vector of float)
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0:11 true case is null
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0:14 Test condition and select (temp void)
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0:14 Condition
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0:14 Compare Equal (temp bool)
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0:14 'input' (temp 4-component vector of float)
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0:14 'input' (temp 4-component vector of float)
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0:14 'input' (in 4-component vector of float)
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0:14 'input' (in 4-component vector of float)
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0:14 true case is null
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0:19 Test condition and select (temp void)
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0:19 Condition
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0:19 Compare Equal (temp bool)
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0:19 'input' (temp 4-component vector of float)
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0:19 'input' (temp 4-component vector of float)
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0:19 'input' (in 4-component vector of float)
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0:19 'input' (in 4-component vector of float)
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0:19 true case
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0:? Sequence
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0:20 Branch: Return with expression
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0:20 'input' (temp 4-component vector of float)
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0:20 'input' (in 4-component vector of float)
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0:23 Test condition and select (temp void)
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0:23 Condition
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0:23 Compare Equal (temp bool)
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0:23 'input' (temp 4-component vector of float)
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0:23 'input' (temp 4-component vector of float)
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0:23 'input' (in 4-component vector of float)
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0:23 'input' (in 4-component vector of float)
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0:23 true case
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0:? Sequence
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0:24 Branch: Return with expression
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0:24 'input' (temp 4-component vector of float)
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0:24 'input' (in 4-component vector of float)
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0:23 false case
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0:? Sequence
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0:26 Branch: Return with expression
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0:26 Negate value (temp 4-component vector of float)
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0:26 'input' (temp 4-component vector of float)
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0:26 'input' (in 4-component vector of float)
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0:? Linker Objects
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// Module Version 10000
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@ -138,7 +138,7 @@ gl_FragCoord origin is upper left
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction"
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EntryPoint Fragment 4 "PixelShaderFunction" 9
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 450
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Name 4 "PixelShaderFunction"
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@ -147,12 +147,12 @@ gl_FragCoord origin is upper left
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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8: TypePointer Input 7(fvec4)
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9(input): 8(ptr) Variable Input
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12: TypeBool
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13: TypeVector 12(bool) 4
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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9(input): 8(ptr) Variable Function
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10: 7(fvec4) Load 9(input)
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11: 7(fvec4) Load 9(input)
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14: 13(bvec4) FOrdEqual 10 11
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