HLSL: Map parameter qualifiers from generic to function-specific and entry-point specific.

This commit is contained in:
John Kessenich 2016-06-17 15:50:47 -06:00
parent c3387d33ee
commit 5aa59e2044
28 changed files with 3680 additions and 3676 deletions

View file

@ -15,47 +15,47 @@ gl_FragCoord origin is upper left
0:2 0.100000
0:13 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:5 Function Parameters:
0:5 'input' (temp 4-component vector of float)
0:5 'input' (in 4-component vector of float)
0:? Sequence
0:6 Branch: Return with expression
0:6 add (temp 4-component vector of float)
0:6 vector-scale (temp 4-component vector of float)
0:6 'input' (temp 4-component vector of float)
0:6 'input' (in 4-component vector of float)
0:6 'AmbientIntensity' (temp float)
0:6 'AmbientColor' (temp 4-component vector of float)
0:7 Branch: Return with expression
0:7 add (temp 4-component vector of float)
0:7 component-wise multiply (temp 4-component vector of float)
0:7 'input' (temp 4-component vector of float)
0:7 'input' (temp 4-component vector of float)
0:7 'input' (in 4-component vector of float)
0:7 'input' (in 4-component vector of float)
0:7 component-wise multiply (temp 4-component vector of float)
0:7 'input' (temp 4-component vector of float)
0:7 'input' (temp 4-component vector of float)
0:7 'input' (in 4-component vector of float)
0:7 'input' (in 4-component vector of float)
0:8 Branch: Return with expression
0:8 add (temp 4-component vector of float)
0:8 add (temp 4-component vector of float)
0:8 'input' (temp 4-component vector of float)
0:8 'input' (in 4-component vector of float)
0:8 component-wise multiply (temp 4-component vector of float)
0:8 'input' (temp 4-component vector of float)
0:8 'input' (temp 4-component vector of float)
0:8 'input' (temp 4-component vector of float)
0:8 'input' (in 4-component vector of float)
0:8 'input' (in 4-component vector of float)
0:8 'input' (in 4-component vector of float)
0:9 Branch: Return with expression
0:9 component-wise multiply (temp 4-component vector of float)
0:9 Pre-Increment (temp 4-component vector of float)
0:9 'input' (temp 4-component vector of float)
0:9 'input' (in 4-component vector of float)
0:9 Negate value (temp 4-component vector of float)
0:9 Negate value (temp 4-component vector of float)
0:9 Pre-Decrement (temp 4-component vector of float)
0:9 'input' (temp 4-component vector of float)
0:9 'input' (in 4-component vector of float)
0:10 Branch: Return with expression
0:10 add (temp 4-component vector of float)
0:10 Post-Increment (temp 4-component vector of float)
0:10 'input' (temp 4-component vector of float)
0:10 'input' (in 4-component vector of float)
0:10 Pre-Increment (temp 4-component vector of float)
0:10 'input' (temp 4-component vector of float)
0:10 'input' (in 4-component vector of float)
0:11 Branch: Return with expression
0:11 sine (global 4-component vector of float)
0:11 'input' (temp 4-component vector of float)
0:11 'input' (in 4-component vector of float)
0:? Linker Objects
0:? 'AmbientColor' (temp 4-component vector of float)
0:? 'AmbientIntensity' (temp float)
@ -80,81 +80,82 @@ gl_FragCoord origin is upper left
0:2 0.100000
0:13 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:5 Function Parameters:
0:5 'input' (temp 4-component vector of float)
0:5 'input' (in 4-component vector of float)
0:? Sequence
0:6 Branch: Return with expression
0:6 add (temp 4-component vector of float)
0:6 vector-scale (temp 4-component vector of float)
0:6 'input' (temp 4-component vector of float)
0:6 'input' (in 4-component vector of float)
0:6 'AmbientIntensity' (temp float)
0:6 'AmbientColor' (temp 4-component vector of float)
0:7 Branch: Return with expression
0:7 add (temp 4-component vector of float)
0:7 component-wise multiply (temp 4-component vector of float)
0:7 'input' (temp 4-component vector of float)
0:7 'input' (temp 4-component vector of float)
0:7 'input' (in 4-component vector of float)
0:7 'input' (in 4-component vector of float)
0:7 component-wise multiply (temp 4-component vector of float)
0:7 'input' (temp 4-component vector of float)
0:7 'input' (temp 4-component vector of float)
0:7 'input' (in 4-component vector of float)
0:7 'input' (in 4-component vector of float)
0:8 Branch: Return with expression
0:8 add (temp 4-component vector of float)
0:8 add (temp 4-component vector of float)
0:8 'input' (temp 4-component vector of float)
0:8 'input' (in 4-component vector of float)
0:8 component-wise multiply (temp 4-component vector of float)
0:8 'input' (temp 4-component vector of float)
0:8 'input' (temp 4-component vector of float)
0:8 'input' (temp 4-component vector of float)
0:8 'input' (in 4-component vector of float)
0:8 'input' (in 4-component vector of float)
0:8 'input' (in 4-component vector of float)
0:9 Branch: Return with expression
0:9 component-wise multiply (temp 4-component vector of float)
0:9 Pre-Increment (temp 4-component vector of float)
0:9 'input' (temp 4-component vector of float)
0:9 'input' (in 4-component vector of float)
0:9 Negate value (temp 4-component vector of float)
0:9 Negate value (temp 4-component vector of float)
0:9 Pre-Decrement (temp 4-component vector of float)
0:9 'input' (temp 4-component vector of float)
0:9 'input' (in 4-component vector of float)
0:10 Branch: Return with expression
0:10 add (temp 4-component vector of float)
0:10 Post-Increment (temp 4-component vector of float)
0:10 'input' (temp 4-component vector of float)
0:10 'input' (in 4-component vector of float)
0:10 Pre-Increment (temp 4-component vector of float)
0:10 'input' (temp 4-component vector of float)
0:10 'input' (in 4-component vector of float)
0:11 Branch: Return with expression
0:11 sine (global 4-component vector of float)
0:11 'input' (temp 4-component vector of float)
0:11 'input' (in 4-component vector of float)
0:? Linker Objects
0:? 'AmbientColor' (temp 4-component vector of float)
0:? 'AmbientIntensity' (temp float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 57
// Id's are bound by 58
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction"
EntryPoint Fragment 4 "PixelShaderFunction" 9
ExecutionMode 4 OriginUpperLeft
Source HLSL 450
Name 4 "PixelShaderFunction"
Name 9 "input"
Name 12 "AmbientIntensity"
Name 15 "AmbientColor"
Name 16 "AmbientColor"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
8: TypePointer Input 7(fvec4)
9(input): 8(ptr) Variable Input
11: TypePointer Function 6(float)
36: 6(float) Constant 1065353216
15: TypePointer Function 7(fvec4)
37: 6(float) Constant 1065353216
4(PixelShaderFunction): 2 Function None 3
5: Label
9(input): 8(ptr) Variable Function
12(AmbientIntensity): 11(ptr) Variable Function
15(AmbientColor): 8(ptr) Variable Function
16(AmbientColor): 15(ptr) Variable Function
10: 7(fvec4) Load 9(input)
13: 6(float) Load 12(AmbientIntensity)
14: 7(fvec4) VectorTimesScalar 10 13
16: 7(fvec4) Load 15(AmbientColor)
17: 7(fvec4) FAdd 14 16
ReturnValue 17
17: 7(fvec4) Load 16(AmbientColor)
18: 7(fvec4) FAdd 14 17
ReturnValue 18
FunctionEnd