HLSL: Map parameter qualifiers from generic to function-specific and entry-point specific.

This commit is contained in:
John Kessenich 2016-06-17 15:50:47 -06:00
parent c3387d33ee
commit 5aa59e2044
28 changed files with 3680 additions and 3676 deletions

View file

@ -11,11 +11,11 @@ gl_FragCoord origin is upper left
0:? 1.000000
0:12 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
0:9 Function Parameters:
0:9 'input' (temp 4-component vector of float)
0:9 'input' (in 4-component vector of float)
0:? Sequence
0:10 Branch: Return with expression
0:10 component-wise multiply (temp 4-component vector of float)
0:10 'input' (temp 4-component vector of float)
0:10 'input' (in 4-component vector of float)
0:10 'AmbientColor' (temp 4-component vector of float)
0:? Linker Objects
0:? 'AmbientColor' (temp 4-component vector of float)
@ -40,11 +40,11 @@ gl_FragCoord origin is upper left
0:? 1.000000
0:12 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
0:9 Function Parameters:
0:9 'input' (temp 4-component vector of float)
0:9 'input' (in 4-component vector of float)
0:? Sequence
0:10 Branch: Return with expression
0:10 component-wise multiply (temp 4-component vector of float)
0:10 'input' (temp 4-component vector of float)
0:10 'input' (in 4-component vector of float)
0:10 'AmbientColor' (temp 4-component vector of float)
0:? Linker Objects
0:? 'AmbientColor' (temp 4-component vector of float)