HLSL: Map parameter qualifiers from generic to function-specific and entry-point specific.
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28 changed files with 3680 additions and 3676 deletions
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@ -11,11 +11,11 @@ gl_FragCoord origin is upper left
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0:? 1.000000
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0:12 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
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0:9 Function Parameters:
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0:9 'input' (temp 4-component vector of float)
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0:9 'input' (in 4-component vector of float)
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0:? Sequence
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0:10 Branch: Return with expression
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0:10 component-wise multiply (temp 4-component vector of float)
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0:10 'input' (temp 4-component vector of float)
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0:10 'input' (in 4-component vector of float)
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0:10 'AmbientColor' (temp 4-component vector of float)
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0:? Linker Objects
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0:? 'AmbientColor' (temp 4-component vector of float)
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@ -40,11 +40,11 @@ gl_FragCoord origin is upper left
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0:? 1.000000
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0:12 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
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0:9 Function Parameters:
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0:9 'input' (temp 4-component vector of float)
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0:9 'input' (in 4-component vector of float)
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0:? Sequence
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0:10 Branch: Return with expression
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0:10 component-wise multiply (temp 4-component vector of float)
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0:10 'input' (temp 4-component vector of float)
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0:10 'input' (in 4-component vector of float)
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0:10 'AmbientColor' (temp 4-component vector of float)
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0:? Linker Objects
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0:? 'AmbientColor' (temp 4-component vector of float)
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