HLSL: Map parameter qualifiers from generic to function-specific and entry-point specific.

This commit is contained in:
John Kessenich 2016-06-17 15:50:47 -06:00
parent c3387d33ee
commit 5aa59e2044
28 changed files with 3680 additions and 3676 deletions

View file

@ -12,8 +12,8 @@ gl_FragCoord origin is upper left
0:2 2.000000
0:8 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float)
0:5 Function Parameters:
0:5 'inFloat1' (temp 1-component vector of float)
0:5 'inScalar' (temp float)
0:5 'inFloat1' (in 1-component vector of float)
0:5 'inScalar' (in float)
0:? Sequence
0:6 Branch: Return with expression
0:6 add (temp 1-component vector of float)
@ -21,8 +21,8 @@ gl_FragCoord origin is upper left
0:6 'f1' (temp 1-component vector of float)
0:6 'scalar' (temp float)
0:6 vector-scale (temp 1-component vector of float)
0:6 'inFloat1' (temp 1-component vector of float)
0:6 'inScalar' (temp float)
0:6 'inFloat1' (in 1-component vector of float)
0:6 'inScalar' (in float)
0:? Linker Objects
0:? 'f1' (temp 1-component vector of float)
0:? 'scalar' (temp float)
@ -44,8 +44,8 @@ gl_FragCoord origin is upper left
0:2 2.000000
0:8 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float)
0:5 Function Parameters:
0:5 'inFloat1' (temp 1-component vector of float)
0:5 'inScalar' (temp float)
0:5 'inFloat1' (in 1-component vector of float)
0:5 'inScalar' (in float)
0:? Sequence
0:6 Branch: Return with expression
0:6 add (temp 1-component vector of float)
@ -53,8 +53,8 @@ gl_FragCoord origin is upper left
0:6 'f1' (temp 1-component vector of float)
0:6 'scalar' (temp float)
0:6 vector-scale (temp 1-component vector of float)
0:6 'inFloat1' (temp 1-component vector of float)
0:6 'inScalar' (temp float)
0:6 'inFloat1' (in 1-component vector of float)
0:6 'inScalar' (in float)
0:? Linker Objects
0:? 'f1' (temp 1-component vector of float)
0:? 'scalar' (temp float)