HLSL: Map parameter qualifiers from generic to function-specific and entry-point specific.
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28 changed files with 3680 additions and 3676 deletions
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@ -4,16 +4,16 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (temp 4-component vector of float)
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0:2 'input' (in 4-component vector of float)
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0:? Sequence
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0:3 Branch: Return with expression
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0:3 add (temp 4-component vector of float)
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0:3 add (temp 4-component vector of float)
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0:3 Construct vec4 (temp 4-component vector of float)
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0:3 'input' (temp 4-component vector of float)
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0:3 'input' (in 4-component vector of float)
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0:3 Convert int to float (temp 4-component vector of float)
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0:3 Convert float to int (temp 4-component vector of int)
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0:3 'input' (temp 4-component vector of float)
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0:3 'input' (in 4-component vector of float)
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0:3 Constant:
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0:3 1.198000
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0:3 1.198000
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@ -30,16 +30,16 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (temp 4-component vector of float)
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0:2 'input' (in 4-component vector of float)
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0:? Sequence
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0:3 Branch: Return with expression
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0:3 add (temp 4-component vector of float)
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0:3 add (temp 4-component vector of float)
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0:3 Construct vec4 (temp 4-component vector of float)
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0:3 'input' (temp 4-component vector of float)
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0:3 'input' (in 4-component vector of float)
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0:3 Convert int to float (temp 4-component vector of float)
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0:3 Convert float to int (temp 4-component vector of int)
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0:3 'input' (temp 4-component vector of float)
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0:3 'input' (in 4-component vector of float)
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0:3 Constant:
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0:3 1.198000
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0:3 1.198000
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@ -54,7 +54,7 @@ gl_FragCoord origin is upper left
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction"
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EntryPoint Fragment 4 "PixelShaderFunction" 9
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 450
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Name 4 "PixelShaderFunction"
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@ -63,14 +63,14 @@ gl_FragCoord origin is upper left
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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8: TypePointer Input 7(fvec4)
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9(input): 8(ptr) Variable Input
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17: TypeInt 32 1
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18: TypeVector 17(int) 4
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22: 6(float) Constant 1067014160
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23: 7(fvec4) ConstantComposite 22 22 22 22
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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9(input): 8(ptr) Variable Function
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10: 7(fvec4) Load 9(input)
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11: 6(float) CompositeExtract 10 0
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12: 6(float) CompositeExtract 10 1
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