GLSL: Fix #741: rationalize per-block vs. per-member offset checking.
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4 changed files with 20 additions and 15 deletions
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@ -47,12 +47,13 @@ ERROR: 0:142: 'r8_snorm' : does not apply to signed integer images
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ERROR: 0:143: 'rgba32ui' : does not apply to signed integer images
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ERROR: 0:144: 'r8ui' : does not apply to signed integer images
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ERROR: 0:147: 'offset on block member' : not supported for this version or the enabled extensions
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ERROR: 0:147: 'offset/align' : can only be used with std140 or std430 layout packing
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ERROR: 0:157: 'textureQueryLevels' : no matching overloaded function found
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ERROR: 0:157: 'assign' : cannot convert from 'const float' to 'temp int'
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ERROR: 0:158: 'textureQueryLevels' : no matching overloaded function found
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ERROR: 0:158: 'assign' : cannot convert from 'const float' to 'temp int'
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WARNING: 0:161: '[]' : assuming array size of one for compile-time checking of binding numbers for implicitly-sized array
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ERROR: 50 compilation errors. No code generated.
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ERROR: 51 compilation errors. No code generated.
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Shader version: 420
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