GLSL: Fix #741: rationalize per-block vs. per-member offset checking.

This commit is contained in:
John Kessenich 2017-02-28 14:10:00 -07:00
parent 69a2c69649
commit 5a042c0686
4 changed files with 20 additions and 15 deletions

View file

@ -47,12 +47,13 @@ ERROR: 0:142: 'r8_snorm' : does not apply to signed integer images
ERROR: 0:143: 'rgba32ui' : does not apply to signed integer images
ERROR: 0:144: 'r8ui' : does not apply to signed integer images
ERROR: 0:147: 'offset on block member' : not supported for this version or the enabled extensions
ERROR: 0:147: 'offset/align' : can only be used with std140 or std430 layout packing
ERROR: 0:157: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:157: 'assign' : cannot convert from 'const float' to 'temp int'
ERROR: 0:158: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:158: 'assign' : cannot convert from 'const float' to 'temp int'
WARNING: 0:161: '[]' : assuming array size of one for compile-time checking of binding numbers for implicitly-sized array
ERROR: 50 compilation errors. No code generated.
ERROR: 51 compilation errors. No code generated.
Shader version: 420