Fix subgroup support for ray tracing

Closes #1735

GlslangToSpv.cpp
- minor formatting cleanup

BaseTypes.h
- minor formatting cleanup
- add subgroup builtins to GetBuiltInVariableString
  (was resulting in "unknown built-in variable" messages in test output)

Initialize.cpp
- better naming and re-use of strings for subgroup builtin variable declarations
- define subgroup builtin variables in ray-tracing shaders

intermOut.cpp
- add handling of the EOpSubgroupParition* variables
  (was resulting in "ERROR: Bad aggregation op" messages in test output)

Update test results.
This commit is contained in:
Daniel Koch 2019-05-27 16:46:31 -04:00
parent c3e60ad9b6
commit 593a4e0aa5
45 changed files with 2237 additions and 3886 deletions

View file

@ -28,8 +28,8 @@ ERROR: node is still EOpNull!
0:20 'invocation' ( temp uint)
0:20 mod ( temp uint)
0:20 add ( temp uint)
0:20 'gl_SubgroupInvocationID' ( in uint unknown built-in variable)
0:20 'gl_SubgroupSize' ( in uint unknown built-in variable)
0:20 'gl_SubgroupInvocationID' ( in uint SubgroupInvocationID)
0:20 'gl_SubgroupSize' ( in uint SubgroupSize)
0:20 Constant:
0:20 4 (const uint)
0:22 move second child to first child ( temp 2-component vector of float)
@ -358,8 +358,8 @@ ERROR: node is still EOpNull!
0:20 'invocation' ( temp uint)
0:20 mod ( temp uint)
0:20 add ( temp uint)
0:20 'gl_SubgroupInvocationID' ( in uint unknown built-in variable)
0:20 'gl_SubgroupSize' ( in uint unknown built-in variable)
0:20 'gl_SubgroupInvocationID' ( in uint SubgroupInvocationID)
0:20 'gl_SubgroupSize' ( in uint SubgroupSize)
0:20 Constant:
0:20 4 (const uint)
0:22 move second child to first child ( temp 2-component vector of float)