Add support for primitive culling layout qualifier. (#2220)

* Add support for primitive culling layout qualifier.

* Add error checks for primitive flags and negative test.
This commit is contained in:
alelenv 2020-05-21 04:38:41 -07:00 committed by GitHub
parent eba1389a01
commit 59216d5cd8
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9 changed files with 50 additions and 2 deletions

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@ -5173,6 +5173,12 @@ void TParseContext::setLayoutQualifier(const TSourceLoc& loc, TPublicType& publi
}
}
}
if (id == "primitive_culling") {
requireExtensions(loc, 1, &E_GL_EXT_ray_flags_primitive_culling, "primitive culling");
publicType.shaderQualifiers.layoutPrimitiveCulling = true;
return;
}
#endif
error(loc, "unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4)", id.c_str(), "");
@ -6104,6 +6110,8 @@ void TParseContext::checkNoShaderLayouts(const TSourceLoc& loc, const TShaderQua
error(loc, message, "num_views", "");
if (shaderQualifiers.interlockOrdering != EioNone)
error(loc, message, TQualifier::getInterlockOrderingString(shaderQualifiers.interlockOrdering), "");
if (shaderQualifiers.layoutPrimitiveCulling)
error(loc, "can only be applied as standalone", "primitive_culling", "");
#endif
}
@ -8368,6 +8376,16 @@ void TParseContext::updateStandaloneQualifierDefaults(const TSourceLoc& loc, con
{
checkIoArraysConsistency(loc);
}
if (publicType.shaderQualifiers.layoutPrimitiveCulling) {
if (publicType.qualifier.storage != EvqTemporary)
error(loc, "layout qualifier can not have storage qualifiers", "primitive_culling","", "");
else {
intermediate.setLayoutPrimitiveCulling();
}
// Exit early as further checks are not valid
return;
}
#endif
const TQualifier& qualifier = publicType.qualifier;