Add support for primitive culling layout qualifier. (#2220)
* Add support for primitive culling layout qualifier. * Add error checks for primitive flags and negative test.
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9 changed files with 50 additions and 2 deletions
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@ -11,6 +11,7 @@ layout(shaderRecordEXT) buffer block
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vec3 origin;
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};
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layout(primitive_culling);
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void main()
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{
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uint lx = gl_LaunchIDEXT.x;
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