Implement atomic ops, bit conversions, fix fwidth stage mask, fix saturate dest modifier.

This commit is contained in:
LoopDawg 2016-06-13 09:22:28 -06:00
parent cd784bc561
commit 589107095c
16 changed files with 8844 additions and 6104 deletions

View file

@ -1,22 +1,37 @@
uint gs_ua;
uint gs_ub;
uint gs_uc;
uint2 gs_ua2;
uint2 gs_ub2;
uint2 gs_uc2;
uint3 gs_ua3;
uint3 gs_ub3;
uint3 gs_uc3;
uint4 gs_ua4;
uint4 gs_ub4;
uint4 gs_uc4;
float VertexShaderFunction(float inF0, float inF1, float inF2, int inI0)
{
uint out_u1;
// AllMemoryBarrier(); // invalid in fragment stage TODO: parser currently crashes on empty arg list
// AllMemoryBarrierWithGroupSync(); // invalid in fragment stage TODO: parser currently crashes on empty arg list
asdouble(inF0, inF1); // expected error: only integer inputs
CheckAccessFullyMapped(3.0); // expected error: only valid on integers
CheckAccessFullyMapped(3); // expected error: only valid in pixel & compute stages
clip(inF0); // expected error: only valid in pixel & compute stages
clip(inF0); // expected error: only valid in pixel stage
countbits(inF0); // expected error: only integer inputs
cross(inF0, inF1); // expected error: only on float3 inputs
D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs
// DeviceMemoryBarrier(); // TODO: expected error: only valid in pixel & compute stages
// DeviceMemoryBarrierWithGroupSync(); // TODO: expected error: only valid in compute stage
ddx(inF0); // expected error: only valid in pixel & compute stages
ddx_coarse(inF0); // expected error: only valid in pixel & compute stages
ddx_fine(inF0); // expected error: only valid in pixel & compute stages
ddy(inF0); // expected error: only valid in pixel & compute stages
ddy_coarse(inF0); // expected error: only valid in pixel & compute stages
ddy_fine(inF0); // expected error: only valid in pixel & compute stages
ddx(inF0); // expected error: only valid in pixel stage
ddx_coarse(inF0); // expected error: only valid in pixel stage
ddx_fine(inF0); // expected error: only valid in pixel stage
ddy(inF0); // expected error: only valid in pixel stage
ddy_coarse(inF0); // expected error: only valid in pixel stage
ddy_fine(inF0); // expected error: only valid in pixel stage
determinant(inF0); // expected error: only valid on mats
EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage
EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage
@ -25,11 +40,21 @@ float VertexShaderFunction(float inF0, float inF1, float inF2, int inI0)
firstbithigh(inF0); // expected error: only integer inputs
firstbitlow(inF0); // expected error: only integer inputs
fma(inF0, inF1, inF2); // expected error: only double inputs
// InterlockedAdd(inI0, inI0, 3); // expected error: last parameter is out TODO: accepted even though marked as out in proto generator
// InterlockedAnd(inI0, inI0, 3); // expected error: last parameter is out TODO: accepted even though marked as out i // InterlockedMax(inI0, inI0, 3); // expected error: last parameter is out TODO: accepted even though marked as out in proto generator
// InterlockedMin(inI0, inI0, 3); // expected error: last parameter is out TODO: accepted even though marked as out in proto generator
// InterlockedOor(inI0, inI0, 3); // expected error: last parameter is out TODO: accepted even though marked as out in proto generator
// InterlockedXor(inI0, inI0, 3); // expected error: last parameter is out TODO: accepted even though marked as out in proto generator
fwidth(inF0); // expected error: only valid in pixel stage
InterlockedAdd(gs_ua, gs_ub); // expected error: only valid in pixel stage
InterlockedAdd(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
InterlockedAnd(gs_ua, gs_ub); // expected error: only valid in pixel stage
InterlockedAnd(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
InterlockedCompareExchange(gs_ua, gs_ub, gs_uc, out_u1); // expected error: only valid in pixel stage
InterlockedExchange(gs_ua, gs_ub, out_u1);// expected error: only valid in pixel stage
InterlockedMax(gs_ua, gs_ub); // expected error: only valid in pixel stage
InterlockedMax(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
InterlockedMin(gs_ua, gs_ub); // expected error: only valid in pixel stage
InterlockedMin(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
InterlockedOr(gs_ua, gs_ub); // expected error: only valid in pixel stage
InterlockedOr(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
InterlockedXor(gs_ua, gs_ub); // expected error: only valid in pixel stage
InterlockedXor(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
// GroupMemoryBarrier(); // TODO: expected error: only valid in compute stage
// GroupMemoryBarrierWithGroupSync(); // TODO: expected error: only valid in compute stage
length(inF0); // expect error: invalid on scalars
@ -57,28 +82,45 @@ float1 VertexShaderFunction(float1 inF0, float1 inF1, float1 inF2, int1 inI0)
float2 VertexShaderFunction(float2 inF0, float2 inF1, float2 inF2, int2 inI0)
{
asdouble(inF0, inF1); // expected error: only integer inputs
CheckAccessFullyMapped(inF0); // expect error: only valid on scalars
countbits(inF0); // expected error: only integer inputs
cross(inF0, inF1); // expected error: only on float3 inputs
D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs
ddx(inF0); // only valid in pixel & compute stages
ddx_coarse(inF0); // only valid in pixel & compute stages
ddx_fine(inF0); // only valid in pixel & compute stages
ddy(inF0); // only valid in pixel & compute stages
ddy_coarse(inF0); // only valid in pixel & compute stages
ddy_fine(inF0); // only valid in pixel & compute stages
determinant(inF0); // expect error: only valid on mats
EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage
EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage
EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage
f16tof32(inF0); // expected error: only integer inputs
firstbithigh(inF0); // expected error: only integer inputs
firstbitlow(inF0); // expected error: only integer inputs
fma(inF0, inF1, inF2); // expected error: only double inputs
noise(inF0); // expected error: only valid in pixel stage
reversebits(inF0); // expected error: only integer inputs
transpose(inF0); // expect error: only valid on mats
uint2 out_u2;
asdouble(inF0, inF1); // expected error: only integer inputs
CheckAccessFullyMapped(inF0); // expect error: only valid on scalars
countbits(inF0); // expected error: only integer inputs
cross(inF0, inF1); // expected error: only on float3 inputs
D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs
ddx(inF0); // only valid in pixel stage
ddx_coarse(inF0); // only valid in pixel stage
ddx_fine(inF0); // only valid in pixel stage
ddy(inF0); // only valid in pixel stage
ddy_coarse(inF0); // only valid in pixel stage
ddy_fine(inF0); // only valid in pixel stage
determinant(inF0); // expect error: only valid on mats
EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage
EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage
EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage
f16tof32(inF0); // expected error: only integer inputs
firstbithigh(inF0); // expected error: only integer inputs
firstbitlow(inF0); // expected error: only integer inputs
fma(inF0, inF1, inF2); // expected error: only double inputs
fwidth(inF0); // expected error: only valid in pixel stage
InterlockedAdd(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
InterlockedAdd(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
InterlockedAnd(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
InterlockedAnd(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
InterlockedCompareExchange(gs_ua2, gs_ub2, gs_uc2, out_u2); // expected error: only valid in pixel stage
InterlockedExchange(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
InterlockedMax(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
InterlockedMax(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
InterlockedMin(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
InterlockedMin(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
InterlockedOr(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
InterlockedOr(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
InterlockedXor(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
InterlockedXor(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
noise(inF0); // expected error: only valid in pixel stage
reversebits(inF0); // expected error: only integer inputs
transpose(inF0); // expect error: only valid on mats
// TODO: texture intrinsics, when we can declare samplers.
@ -87,26 +129,43 @@ float2 VertexShaderFunction(float2 inF0, float2 inF1, float2 inF2, int2 inI0)
float3 VertexShaderFunction(float3 inF0, float3 inF1, float3 inF2, int3 inI0)
{
CheckAccessFullyMapped(inF0); // expect error: only valid on scalars
countbits(inF0); // expected error: only integer inputs
ddx(inF0); // only valid in pixel & compute stages
ddx_coarse(inF0); // only valid in pixel & compute stages
ddx_fine(inF0); // only valid in pixel & compute stages
ddy(inF0); // only valid in pixel & compute stages
ddy_coarse(inF0); // only valid in pixel & compute stages
ddy_fine(inF0); // only valid in pixel & compute stages
D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs
determinant(inF0); // expect error: only valid on mats
EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage
EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage
EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage
f16tof32(inF0); // expected error: only integer inputs
firstbithigh(inF0); // expected error: only integer inputs
firstbitlow(inF0); // expected error: only integer inputs
fma(inF0, inF1, inF2); // expected error: only double inputs
noise(inF0); // expected error: only valid in pixel stage
reversebits(inF0); // expected error: only integer inputs
transpose(inF0); // expect error: only valid on mats
uint3 out_u3;
CheckAccessFullyMapped(inF0); // expect error: only valid on scalars
countbits(inF0); // expected error: only integer inputs
ddx(inF0); // only valid in pixel stage
ddx_coarse(inF0); // only valid in pixel stage
ddx_fine(inF0); // only valid in pixel stage
ddy(inF0); // only valid in pixel stage
ddy_coarse(inF0); // only valid in pixel stage
ddy_fine(inF0); // only valid in pixel stage
D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs
determinant(inF0); // expect error: only valid on mats
EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage
EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage
EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage
f16tof32(inF0); // expected error: only integer inputs
firstbithigh(inF0); // expected error: only integer inputs
firstbitlow(inF0); // expected error: only integer inputs
fma(inF0, inF1, inF2); // expected error: only double inputs
fwidth(inF0); // expected error: only valid in pixel stage
InterlockedAdd(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
InterlockedAdd(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
InterlockedAnd(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
InterlockedAnd(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
InterlockedCompareExchange(gs_ua3, gs_ub3, gs_uc3, out_u3); // expected error: only valid in pixel stage
InterlockedExchange(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
InterlockedMax(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
InterlockedMax(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
InterlockedMin(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
InterlockedMin(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
InterlockedOr(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
InterlockedOr(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
InterlockedXor(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
InterlockedXor(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
noise(inF0); // expected error: only valid in pixel stage
reversebits(inF0); // expected error: only integer inputs
transpose(inF0); // expect error: only valid on mats
// TODO: texture intrinsics, when we can declare samplers.
@ -115,26 +174,43 @@ float3 VertexShaderFunction(float3 inF0, float3 inF1, float3 inF2, int3 inI0)
float4 VertexShaderFunction(float4 inF0, float4 inF1, float4 inF2, int4 inI0)
{
CheckAccessFullyMapped(inF0); // expect error: only valid on scalars
countbits(inF0); // expected error: only integer inputs
cross(inF0, inF1); // expected error: only on float3 inputs
determinant(inF0); // expect error: only valid on mats
ddx(inF0); // only valid in pixel & compute stages
ddx_coarse(inF0); // only valid in pixel & compute stages
ddx_fine(inF0); // only valid in pixel & compute stages
ddy(inF0); // only valid in pixel & compute stages
ddy_coarse(inF0); // only valid in pixel & compute stages
ddy_fine(inF0); // only valid in pixel & compute stages
EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage
EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage
EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage
f16tof32(inF0); // expected error: only integer inputs
firstbithigh(inF0); // expected error: only integer inputs
firstbitlow(inF0); // expected error: only integer inputs
fma(inF0, inF1, inF2); // expected error: only double inputs
noise(inF0); // expected error: only valid in pixel stage
reversebits(inF0); // expected error: only integer inputs
transpose(inF0); // expect error: only valid on mats
uint4 out_u4;
CheckAccessFullyMapped(inF0); // expect error: only valid on scalars
countbits(inF0); // expected error: only integer inputs
cross(inF0, inF1); // expected error: only on float3 inputs
determinant(inF0); // expect error: only valid on mats
ddx(inF0); // only valid in pixel stage
ddx_coarse(inF0); // only valid in pixel stage
ddx_fine(inF0); // only valid in pixel stage
ddy(inF0); // only valid in pixel stage
ddy_coarse(inF0); // only valid in pixel stage
ddy_fine(inF0); // only valid in pixel stage
EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage
EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage
EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage
f16tof32(inF0); // expected error: only integer inputs
firstbithigh(inF0); // expected error: only integer inputs
firstbitlow(inF0); // expected error: only integer inputs
fma(inF0, inF1, inF2); // expected error: only double inputs
fwidth(inF0); // expected error: only valid in pixel stage
InterlockedAdd(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
InterlockedAdd(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
InterlockedAnd(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
InterlockedAnd(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
InterlockedCompareExchange(gs_ua4, gs_ub4, gs_uc4, out_u4); // expected error: only valid in pixel stage
InterlockedExchange(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
InterlockedMax(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
InterlockedMax(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
InterlockedMin(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
InterlockedMin(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
InterlockedOr(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
InterlockedOr(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
InterlockedXor(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
InterlockedXor(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
noise(inF0); // expected error: only valid in pixel stage
reversebits(inF0); // expected error: only integer inputs
transpose(inF0); // expect error: only valid on mats
// TODO: texture intrinsics, when we can declare samplers.
@ -159,6 +235,7 @@ float4 VertexShaderFunction(float4 inF0, float4 inF1, float4 inF2, int4 inI0)
firstbithigh(inF0); \
firstbitlow(inF0); \
fma(inF0, inF1, inF2); \
fwidth(inF0); \
noise(inF0); \
reversebits(inF0); \
length(inF0); \