Implement the extension GL_ARB_shader_ballot

Add new built-in variables and functions to the parser (SPIR-V tokens are missing).
This commit is contained in:
Rex Xu 2016-04-14 16:53:07 +08:00
parent 97f4e0fe19
commit 574ab04caa
11 changed files with 537 additions and 6 deletions

View file

@ -113,6 +113,7 @@ const char* const E_GL_ARB_shader_texture_image_samples = "GL_ARB_shader_texture
const char* const E_GL_ARB_viewport_array = "GL_ARB_viewport_array";
const char* const E_GL_ARB_gpu_shader_int64 = "GL_ARB_gpu_shader_int64";
const char* const E_GL_ARB_gl_spirv = "GL_ARB_gl_spirv";
const char* const E_GL_ARB_shader_ballot = "GL_ARB_shader_ballot";
const char* const E_GL_ARB_sparse_texture2 = "GL_ARB_sparse_texture2";
const char* const E_GL_ARB_sparse_texture_clamp = "GL_ARB_sparse_texture_clamp";
//const char* const E_GL_ARB_cull_distance = "GL_ARB_cull_distance"; // present for 4.5, but need extension control over block members