Implement the extension GL_ARB_shader_ballot
Add new built-in variables and functions to the parser (SPIR-V tokens are missing).
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11 changed files with 537 additions and 6 deletions
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@ -113,6 +113,7 @@ const char* const E_GL_ARB_shader_texture_image_samples = "GL_ARB_shader_texture
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const char* const E_GL_ARB_viewport_array = "GL_ARB_viewport_array";
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const char* const E_GL_ARB_gpu_shader_int64 = "GL_ARB_gpu_shader_int64";
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const char* const E_GL_ARB_gl_spirv = "GL_ARB_gl_spirv";
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const char* const E_GL_ARB_shader_ballot = "GL_ARB_shader_ballot";
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const char* const E_GL_ARB_sparse_texture2 = "GL_ARB_sparse_texture2";
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const char* const E_GL_ARB_sparse_texture_clamp = "GL_ARB_sparse_texture_clamp";
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//const char* const E_GL_ARB_cull_distance = "GL_ARB_cull_distance"; // present for 4.5, but need extension control over block members
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