Implement the extension GL_ARB_shader_ballot
Add new built-in variables and functions to the parser (SPIR-V tokens are missing).
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11 changed files with 537 additions and 6 deletions
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@ -176,6 +176,7 @@ void TParseVersions::initializeExtensionBehavior()
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extensionBehavior[E_GL_ARB_viewport_array] = EBhDisable;
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extensionBehavior[E_GL_ARB_gpu_shader_int64] = EBhDisable;
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extensionBehavior[E_GL_ARB_gl_spirv] = EBhDisable;
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extensionBehavior[E_GL_ARB_shader_ballot] = EBhDisable;
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extensionBehavior[E_GL_ARB_sparse_texture2] = EBhDisable;
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extensionBehavior[E_GL_ARB_sparse_texture_clamp] = EBhDisable;
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// extensionBehavior[E_GL_ARB_cull_distance] = EBhDisable; // present for 4.5, but need extension control over block members
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@ -277,6 +278,7 @@ void TParseVersions::getPreamble(std::string& preamble)
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"#define GL_ARB_viewport_array 1\n"
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"#define GL_ARB_gpu_shader_int64 1\n"
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"#define GL_ARB_gl_spirv 1\n"
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"#define GL_ARB_shader_ballot 1\n"
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"#define GL_ARB_sparse_texture2 1\n"
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"#define GL_ARB_sparse_texture_clamp 1\n"
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// "#define GL_ARB_cull_distance 1\n" // present for 4.5, but need extension control over block members
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